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  • Blog Post: Knife In A Gunfight: The History And Evolution Of First-Person Melee Combat

    It’s easy to see why guns get all the glory in video games. Unleashing the BFG on a group of Hell Knights never gets old, and sniping a headshot from across the map is always satisfying. Compared to their louder, flashier cousins, melee weapons were often a neglected portion of the first-person... More
  • Blog Post: 10 HD Remastered Horror Games We're Dying For

    Say what you will about the influx of HD remastered versions hitting the latest consoles, but in most cases they end up being the best way to play our favorite games. The graphical overhaul to horror titles like Resident Evil (2002, GameCube) and The Last of Us not only makes them prettier, they also... More
  • Blog Post: What Middle-earth: Shadow Of Mordor Means For Monolith

    Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue. Everything from anime-inspired mech combat to bringing the world of The Matrix online, the path of Monolith Productions is unpredictable. Their... More
  • Blog Post: Walking Down The Dark Alley Of Detective Games

    In anticipation of L.A. Noire's release next week, we decided to take a look back at some of the gaming mysteries that have enthralled us over the years. Some of the following titles stick strictly to noir standards like dark tones, wordy inner monologues, and dames in distress, while others import... More
  • Blog Post: Games We Actually Want To Get Motion Controls

    We’re kind of mean to the very concept of motion controls around the Game Informer offices. Don’t get me wrong -- we give every game a fair a shot when it comes time to review, but years of disappointing games that implement motion controls half-heartedly have left us a little bitter toward... More
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