Switch Lights

The lights are on

  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
  • Blog Post: From The Game Informer Archives: Twisted Metal Concept Art

    We've been spending some time lately digging through our filing cabinets of press releases and marketing materials , and we stumbled across some pretty sweet concept art from the car combat classic Twisted Metal. Take a look at them in the gallery below. Many of the images are very close to the final... More
  • Blog Post: Grading The Fakes: PlayStation 4

    In the run-up to any new console, there's a deluge of fan-created concepts and bogus "leaked images" of the hardware. Now that the PlayStation 4 is almost here, we decided to look back as some of the best and worst of the fakes. The final unit (pictured above) has been received well by... More
  • Blog Post: Guess This Game – A Concept Art Challenge

    Update: Find out if you guessed correctly in our concept art challenge. A game's concept art defines the artistic style of the game. But how easy is it to identify a game by its conceptual art design? Take our concept art challenge and find out. Leave your best guess for which games these pieces... More
  • Blog Post: Talking God of War: Ascension’s Direction With Todd Papy

    How does God of War: Ascension’s new combat system work? Why did Sony decide to make a God of War prequel? Will Kratos ever explore another mythology? We pose these questions, and more, to God of War: Ascension game director, Todd Papy. Why did you guys decide to make the next God of War game a... More
  • Blog Post: The World Of Halo 4

    Halo 4 promises to introduce gamers to a whole new set of locations, enemies, and story lines surrounding the adventures of Master Chief and Cortana. While many elements of that new vision, including details about the new enemies in the game, remain under wraps, a closer look at concept art from the... More
  • Blog Post: The World Of Assassin’s Creed III

    Long before a game like Assassin’s Creed III can be played on a screen with a controller, the world of that game must be visualized. Strong concept art guides the vision of a project, informing the graphical style, locations, characters, and tone of the whole experience. During our visit to AC... More
  • Blog Post: A Guided Tour Of Borderlands 2 Concept Art

    Rather than just offer our readers a gallery of Borderlands 2 concept art, we're taking the opportunity to share some of our insights and impressions of what we've seen of the game so far. You can click on any image below to see a larger size version of the art. The Bandit brand is a new weapons... More
  • Blog Post: Skyrim: The Time-Lapse Video

    Concept art plays a key role in designing games, helping studios visualize and craft the world before it ever gets put into code. As development continues, the art team continues to refine the aesthetics of the world and its characters, providing images to inspire the team and the outside world alike... More
  • Blog Post: A Story In Pictures: The Concept Art of Enslaved

    A game’s concept art tells the story of its development. There's a long way to go from concept to completion, but the original art designs highlight the developer’s intentions for the game. Often a game’s art will even flesh out the narrative in ways that the final product never... More
  • Blog Post: Inside the Game: Epic Mickey

    An In Depth Look at the Art and Animation Disney Epic Mickey is months away from release, but the work involved in its creation began years ago. Anyone who has perused the November 2009 issue of Game Informer understands the project’s dramatic scope and ambition. However, we can only fit so much... More
Page 1 of 1 (11 items)