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Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg
May 21 2013 10:10 PM
Xbox One Won't Separate Games Into Live Arcade, Indie, And Retail Categories
May 21 2013 09:10 PM
Conflicting Stories Emerge On Xbox One's Connection Needs
May 21 2013 08:42 PM
Retailers Allowing Customers To Receive Notifications For Xbox One Reserves
May 21 2013 08:05 PM
Update: Microsoft Confirms Mandatory Game Installation, Talks 'Always Online,' Has Plan For Used
May 21 2013 08:05 PM
Microsoft Promises 'Historic' Franchise Reappearance From Rare At E3
May 21 2013 06:50 PM
The Tech Spec Test: Xbox One Vs. PlayStation 4
May 21 2013 05:19 PM
What We Don't Know About The Xbox One
May 21 2013 05:02 PM
Xbox Live Matchmaking Evolves With Xbox One
May 21 2013 04:58 PM
Microsoft’s Bold OS Approach
May 21 2013 04:01 PM
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Blog Post:
Creating Real Characters In The Last Of Us
by
Ben Reeves
on July 27, 2012 at 07:23 PM
Many developers falter under the challenge of developing interesting video game stories, but Naughty Dog has always navigated this challenge relatively well. For it's upcoming title, The Last of Us, the studio spent a large amount of time concepting its world and characters. We examine what it takes...
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