www.GameInformer.com
Switch Lights

The lights are on

  • Blog Post: The Secret Behind Shadow Of Mordor's Rhythmic Combat

    Few game studios have a dedicated composer working within their walls. Senior composer Nathan Grigg has worked alongside director of audio Brian Pamintuan at Monolith Productions for over a decade and their collaborative work style is readily apparent in Middle-earth: Shadow of Mordor. The demo of the... More
  • Blog Post: Refining Tactics – The Combat Of Dragon Age: Inquisition

    BioWare listens to their fans. When we visited the studio for the latest cover story , the development team made it clear that a lot of their audience enjoyed the more tactical approach to combat from Dragon Age: Origins. While BioWare wouldn't confirm the return of the tactical view from that game... More
  • Blog Post: Capturing The Animations And Combat For The Witcher 3

    While visiting the studio for this month's cover story, CD Projekt RED was eager to show off its new in-house motion capture studio. While the main actors and cutscenes are recorded elsewhere, lead animator Tomasz Zawada is taking advantage of the new space and equipment to ensure that The Witcher... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Interactive Ant Farm: Exploring XCOM’s HQ

    Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 2

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 1

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature... More
  • Blog Post: Touch Of Death: The Combat Of Darksiders II

    Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons... More
Page 1 of 1 (8 items)