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New Releases This Week: February 7 Through February 13
Feb 08 2016 08:33 AM
[Update] Red Dead And Others Appeared As Backward Compatible By Accident
Feb 08 2016 07:51 AM
Heroes Rage In New Captain America Trailer, Ant-Man Shows Up
Feb 07 2016 06:02 PM
GTA V Mod Makes The Game Look Like The Last Of Us
Feb 07 2016 03:30 PM
PSA: Here Are All The Games Hitting PSN Next Week
Feb 07 2016 02:20 PM
We Have Codes To Give Away For Undertale's New Jazz Album
Feb 07 2016 01:00 PM
[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store
Feb 07 2016 09:02 AM
Report: Titanfall 2 Will Have A Single-Player Campaign, TV Spin-Off Is In Development
Feb 07 2016 12:03 AM
Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
The Secret Behind Shadow Of Mordor's Rhythmic Combat
on November 29, 2013 at 02:00 PM
Few game studios have a dedicated composer working within their walls. Senior composer Nathan Grigg has worked alongside director of audio Brian Pamintuan at Monolith Productions for over a decade and their collaborative work style is readily apparent in Middle-earth: Shadow of Mordor. The demo of the...
Refining Tactics – The Combat Of Dragon Age: Inquisition
on August 16, 2013 at 02:00 PM
BioWare listens to their fans. When we visited the studio for the latest cover story , the development team made it clear that a lot of their audience enjoyed the more tactical approach to combat from Dragon Age: Origins. While BioWare wouldn't confirm the return of the tactical view from that game...
Capturing The Animations And Combat For The Witcher 3
on February 22, 2013 at 02:45 PM
While visiting the studio for this month's cover story, CD Projekt RED was eager to show off its new in-house motion capture studio. While the main actors and cutscenes are recorded elsewhere, lead animator Tomasz Zawada is taking advantage of the new space and equipment to ensure that The Witcher...
The Tactical Combat Of The Elder Scrolls Online
on May 29, 2012 at 03:00 PM
The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a...
Interactive Ant Farm: Exploring XCOM’s HQ
on February 03, 2012 at 11:00 AM
Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters...
Advanced Tactics: Exploring XCOM's Combat, Part 2
on January 28, 2012 at 01:00 PM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature...
Advanced Tactics: Exploring XCOM's Combat, Part 1
on January 26, 2012 at 11:00 AM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature...
Touch Of Death: The Combat Of Darksiders II
on June 15, 2011 at 11:00 AM
Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons...
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