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  • Blog Post: Making Max Payne – How Hong Kong Kung Fu And Family Photo Shoots Built A Noir Thriller

    Quantum Break , the next game from developer Remedy, is right around the corner with an April 5 release date. Ahead of the studio's next big story-driven third-person shooter, we're looking back at the game that put the Finnish studio on the map – Max Payne. We spoke with its writer and... More
  • Blog Post: Looking Back At Zelda: Link’s Awakening With Its Director Takashi Tezuka

    The Legend of Zelda is celebrating 30 years this year, which is as good a reason as any to look back at one of the stranger entries in the series: The Legend of Zelda: Link's Awakening. This feature originally appeared in issue 269 of Game Informer magazine. Link’s Awakening for the Game Boy... More
  • Blog Post: XCOM: A Series That Almost Wasn’t

    X-COM didn’t change the world. In fact, even if you were a gamer throughout the early ‘90s, it’s possible the game flew under your radar. However, this science fiction strategy title quickly developed a cult following and is widely considered one of the best turn-based strategy titles... More
  • Blog Post: Inside The Development Of Ms. Pac-Man

    Pac-Man is a very Japanese game from a Japanese game maker, so it may seem strange that the seeds for its superior sequel grew on American soil. Then again, the story behind Ms. Pac-Man is far from normal. Throughout the years, the legend of Ms. Pac-Man has grown to almost mythical proportions. It’s... More
  • Blog Post: Seen At Classic Gaming Expo 2014

    Classic Gaming Expo 2014 started today in Las Vegas. While the panels and charity auction don't start until tomorrow, there's still plenty to see. The ballroom is filled with vendors, who've packed their tables with merchandise seemingly designed to make wallets cry for mercy. There are also... More
  • Blog Post: Ways Gaming Used To Suck

    The game industry isn't perfect. Even with all of the great games available, you can still find complaints about DLC, microtransactions, copy protection, online requirements, and a host of other issues that get between gamers and their favorite hobby. However, you don't have look far back in... More
  • Blog Post: From The Game Informer Archives: Samus' Lost Super Metroid Profile

    Game Informer's roots begin in the early '90s. In an era before reliable computer communication, our publication received and archived piles of physical press releases, fact sheets, and other slices from gaming history. Past dives into the GI archives brought up a fact sheet for a canceled 16... More
  • Blog Post: The True Story Of Double Dragon

    The original Double Dragon was one of the first beat-em-ups to ever hit arcades. For a time it was a cultural icon, but how well do you know its story? I remember when I first encountered Double Dragon on the NES I thought it was the coolest game I'd ever encountered. It's story wasn't complicated... More
  • Blog Post: From The Game Informer Archives: Fact Sheets From The Canceled Lobo Game

    You've heard about Game Informer's vault, a room dedicated to thousands of games from yesteryear. You haven't heard about its less sexy counterpart, Game Informer's filing cabinets. While you won't find anything playable within their drawers, it's loaded with press releases and... More
  • Blog Post: The Pitfalls Of Atari Development: The Industry’s First Platformer

    During the stone age of console development, humans were rarely featured as video game protagonists. Gaming’s all-stars were tanks, spaceships, and yellow ghost-eating circles. Early video game consoles didn’t have the horsepower to draw human-shaped avatars, but Pitfall! creator David Crane... More
  • Blog Post: Mario's Secret Trick – The Cost Of A Princess

    Mario is lovable and squeaky clean, but the original mythology for Nintendo's mascot contains a murderous secret that is rather surprising. This is the original story of Super Mario Bros. Back in 1985, the Mario that we know and love today was virtually non-existent. There was no Yoshi. There were... More
  • Blog Post: Replay – Onimusha: Warlords

    Capcom's Onimusha series took real life characters from history and retold actual historical battles with supernatural elements. The game follows a couple of ghost busting Samurai who travel through the country killing demonic monsters and absorbing their souls with a mystical gauntlet. It's... More
  • Blog Post: Activisionaries: How Four Programmers Changed The Game Industry

    In the late ‘70s and early ‘80s, Atari was a giant in the entertainment world. It helped kickstart the video game industry with a combination of high-profile games and inventive hardware that invaded local bars as well as the living room. Atari became a cultural icon and one of America’s... More
  • Blog Post: Born With No Name: A Look Back At Q*bert

    As an actor, Warren Davis has achieved small roles in shows like House M.D. and Criminal Minds . Before finding some success as an actor, Davis programmed arcade games – most notably the 1982 arcade hit Q*bert. In celebration of Q*bert’s 30 anniversary, we talked with the game designer turned... More
  • Blog Post: Horror Story: An Oral History of The 7th Guest

    When Trilobyte founders Graeme Devine and Rob Landeros sat down to make their first game together, they knew they had the perfect idea. Using the untapped potential of CD-ROM technology, they planned to incorporate full motion video of live actors into a horror-themed puzzle game. Their intuition proved... More
  • Blog Post: Mario's Secret History

    "One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin. The only one who... More
  • Blog Post: Interactive Ant Farm: Exploring XCOM’s HQ

    Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 2

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 1

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature... More
  • Blog Post: Alien Breeds: The Evolution Of XCOM’s Enemies

    Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year... More
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