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Conker's Creator Is Working On Something For Wii U
May 25 2013 04:35 PM
New Dragon's Crown Trailer Introduces The Dwarf
May 25 2013 03:02 PM
Microsoft Won't Abandon The Xbox 360 For At Least Five Years
May 25 2013 01:03 PM
Shadowrun Returns Developer Details Character Customization
May 25 2013 12:46 PM
Mega Man X Coming To Wii U Virtual Console Next Week
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Booker DeWitt Adjusts To Life After Bioshock Infinite
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The Biggest Stories Of The Week (May 25, 2013)
May 25 2013 09:00 AM
How To Build Cloud's Buster Sword From Final Fantasy VII
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Splinter Cell: Blacklist Spies Vs Mercs In Real Life
May 24 2013 07:47 PM
Weekend Warrior 05/24/13
May 24 2013 07:00 PM
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Blog Post:
Moments: Seeing Tony Hawk For The First Time
by
Matt Helgeson
on April 04, 2013 at 11:00 AM
Tony Hawk's Pro Skater is remembered as a classic, but it wasn't always so. Back in 1999, it was an unknown game from an unheralded PlayStation developer in a genre that many thought could never be successful. I still recall the first time I saw it. The events of my career at Game Informer have...
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Blog Post:
Something In The Water: Crystal Dynamics In The '90s
by
Matt Helgeson
on February 25, 2013 at 12:24 PM
Today, many gamers think of Crystal Dynamics as the studio that pulled Tomb Raider back from the brink of irrelevance. Its upcoming reboot of the series is one of 2013's most anticipated titles. Those with a few more years under their belts recall the company's glory days in the '90s, when...
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Blog Post:
Director’s Cut: Ed Logg Interview
by
Matt Helgeson
on August 10, 2012 at 03:30 PM
[Note: This is an extended version of the interview that ran in the October 2012 issue of Game Informer.] Though today we think of co-op as a primarily online experience, the first game that made cooperative play a mass-market phenomenon was Atari’s Gauntlet. The four-player dungeon crawler offered...
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Blog Post:
Same Name, Different Game: SNES vs. Genesis
by
Dan Ryckert
on May 08, 2012 at 03:00 PM
In our most recent issue of Game Informer (with The Elder Scrolls MMO on the cover), I wrote a Classic GI piece that compared 16-bit games that feature the same names, but different gameplay. Most multiplatform games are nearly identical in 2012, but that wasn't always the case. In the days of Super...
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Blog Post:
The Console Time Capsule
by
Matthew Kato
on December 25, 2011 at 03:00 PM
We all have (mostly) fond memories of console launches and the excitement of those early days. The sexy new graphics. The new batch of games. The untold possibilities. A handful of Game Informer editors jotted down some of their memories about those heady times. What do you think? Tell us your launch...
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Blog Post:
See I Have No Mouth, And I Must Scream In Its Entirety
by
Jeff Cork
on December 01, 2011 at 09:00 AM
After reading our Classic GI feature on the development of Cyberdreams' I Have No Mouth, and I Must Scream in issue 225, it would be understandable if you'd like to check out the game for yourself. Unfortunately, getting it to run on contemporary PC hardware is tricky, if you can track down a...
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Blog Post:
Mickey’s Gaming Legacy
by
Matt Miller
on September 24, 2010 at 05:01 PM
Disney Epic Mickey introduces a major new chapter in the life of Disney’s iconic character, but it’s not the first time Mickey Mouse has graced a home video game console. A surprising number of games have featured the character on systems from NES to the PlayStation 2. We've detailed...
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