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  • Blog Post: Replay – Super Castlevania IV (Guest: Kumail Nanjiani)

    This week we're taking a look at the Super Nintendo's first stab at Castlevania – a game that took perhaps too much advantage of the new hardware's Mode 7 scaling graphics. Andrew Reiner, Tim Turi, and myself are joined by special guest, comedian Kumail Nanjiani. He's a huge video... More
  • Blog Post: Replay – Castlevania: Legacy Of Darkness

    A few years back, Replay fans watched in horror as Tim Turi, Game Informer's resident Dracula enthusiast, struggled mightily to play Castlevania 64 , a game he remembered fondly from his childhood. Today, we're hoping to destroy another one of Tim's memories with a deep dive into Castlevania... More
  • Blog Post: Series That Slipped Through Nintendo’s Grasp

    It disheartened me greatly when I recently compiled a woefully thin list of upcoming titles for the Wii U. As I look back at the company’s history, I am forced to wonder how so many fantastic series have slipped from Nintendo platforms to multiplatform releases (many of which no longer even include... More
  • Blog Post: What I Want In A Castlevania Spiritual Successor

    Koji Igarashi, the creator of Castlevania: Symphony of the Night, departed Konami last month . While Igarashi didn’t create Simon Belmont’s first whip-cracking adventure on the NES, he revitalized the formula by adding in Metroid-style exploration and RPG mechanics. The PlayStation’s... More
  • Blog Post: Test Chamber – Castlevania: Lords Of Shadow 2

    Castlevania: Lords of Shadow 2 was released today, giving players a chance to suck blood as Dracula himself. Reiner, Tim, and I played through a bit of the game to show off the game's platforming, combat, and more. I wasn't too keen on the game overall , but there's no denying that it starts... More
  • Blog Post: Giving The Dark Lord Voice: Castlevania: Lords of Shadow 2 Roundtable

    Dracula is one of the most iconic villains in history, so you might think there isn’t a lot of space left to explore the character’s nature. However, with Castlevania: Lords of Shadow 2, developer MercurySteam is hoping to give players a more emotional version of the fanged rogue that fans... More
  • Blog Post: Replay – Castlevania: Symphony Of The Night

    Castlevania: Symphony of the Night is one of my top ten games of all time, and I've wanted to take it down to the Replay room for some time now. That's why I got so excited when Reiner came by my desk to let me know that it was this week's episode. Alucard's 1997 adventure is a classic... More
  • Blog Post: Time Sinks – Castlevania: Order Of Ecclesia

    Castlevania: Order of Ecclesia has been on my must-play list for a long time now. Released in 2008, it remains the final Symphony of the Night-style Castlevania game. Part of me purposely put off playing it for just this reason. I always knew there would be one new Metroid-esque Castlevania waiting for... More
  • Blog Post: Debate: Digging Through A Franchise's History

    Two editors enter, one editor leaves. Then the other editor leaves. In between, they talk about whether or not going back to older games to experience everything a franchise has to offer is worth your time. Tim Turi takes the pro side of the debate, Adam Biessener the con in this companion video to the... More
  • Blog Post: Test Chamber – Castlevania: Lords Of Shadow – Mirror Of Fate

    The newest installment in MercurySteam's Castlevania reboot, Lords of Shadow – Mirror of Fate, arrives on the Nintendo 3DS today. I had a good time reviewing the game , and now we're here to show off a section of the side-scrolling adventure starring Simon Belmont. Join Jeff Cork, Ben Reeves... More
  • Blog Post: Talking Castlevania: Lords Of Shadow – Mirror Of Fate

    The 3DS' Castlevania: Lords of Shadow – Mirror of Fate is the first in the series to be developed outside of Konami's internal studio. MercurySteam, the developer behind the successful franchise reboot , is taking the helm on this portable entry featuring Dracula's kin. We spoke with... More
  • Blog Post: Returning To The Scene Of The Game

    It happens every year: an avalanche of games appears during the last three months of the calendar, and all you can do to get a taste of everything is jump from game to game. Unfinished games from earlier in the year get dropped for the title you have been most excited for, and then that game gets dropped... More
  • Blog Post: Top 10 Family Businesses

    Sometimes the tasks of heroes and villains stretch beyond one person. Sometimes a task takes more than a single lifetime to complete. Sometimes you have to pass your business obligations onto your children, and they have to pass those obligations onto their children. Like a family-owned sushi restaurant... More
  • Blog Post: Attention to Detail: 10 Things That Make Any Game Better

    Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature... More
  • Blog Post: FrankenVania: Building The Perfect Castlevania Game

    The struggle against Dracula is eternal, spanning console generations and crossing entire genres . MercurySteam is doing exciting new things with the Lords of Shadow trilogy, but the series has turned into something different than what we’ve come to love over the years. What if we took the best... More
  • Blog Post: Moments: Entering The Inverted Castle in Castlevania: Symphony Of The Night

    Konami’s classic vampire-killing series changed gaming when it arrived on the PlayStation in 1997. It combined a gigantic, sprawling, Super Metroid-style castle with light RPG elements. The huge castle is littered with crazy enemies, room-filling bosses, and tons of weapons to experiment with.... More
  • Blog Post: Top 10 Invaluable Gaming Items & Abilities

    Many games give you tons of weapons or endow you with more abilities than Inspector Gadget. But there are a few potent abilities and items that stand out from the pack. From shape-shifting vampire powers to the common bottle, these are ten items and abilities that permanently change the way you play... More
  • Blog Post: Castlevania Producer Talks Lords Of Shadow 2 And Mirror Of Fate

    We've already discussed our thoughts on the Castlevania: Lords of Shadow trilogy . Now it's time for the man producing them, Dave Cox, to answer more of our burning questions. We asked the producer of Lords of Shadow 2 and the 3DS title Mirror of Fate our burning questions about the new Castlevania... More
  • Blog Post: Discussing The Castlevania: Lords Of Shadow Trilogy

    MercurySteam didn't just create the first worthwhile 3D Castlevania game with 2010's Lords of Shadow, they started a whole trilogy. With the 3DS's Mirror of Fate and Lords of Shadow 2 on the spooky, moonlit horizon, Matt Miller and I discuss the trilogy and the future of the franchise. In... More
  • Blog Post: Castlevania: Lords Of Shadow: Mirror Of Fate Screens

    We continue our month of exclusive Hot 50 2012 coverage with a new look at the upcoming 3DS title Castlevania: Lords of Shadow: Mirror of Fate. These new screenshots show Trevor Belmont imbued with magic power, new sections of the castle, and even give us a glimpse at the game's menus. If you haven't... More
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