www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Interview: Hector "OpticH3CZ" Rodriguez Of OpTic Gaming

    [photo by Brett Kramer, all rights reserved] As owner of OpTic Gaming, Hector “OpticH3CZ” Rodriguez is an eSports jack-of-all-trades, guiding his team’s efforts both as game casters and high-stakes Call of Duty tournament players. We recently spoke with him about his work and overall... More
  • Blog Post: Does The Public Know Who Develops Call of Duty?

    With our June cover story on Call of Duty: Advanced Warfare , we introduced you to the new primary developer for the Call of Duty series Sledgehammer Games. With the expanding roster of studios and new three-year development cycle between Treyarch, Infinity Ward, and Sledgehammer Games, we started to... More
  • Blog Post: Imagining The Future For Call Of Duty: Advanced Warfare

    With Call of Duty: Advanced Warfare , Sledgehammer Games is branching out from its predecessors and creating an entirely new universe for the series. S tudio heads Glen Schofield and Michael Condrey wanted to create a futuristic world set in the year 2054, but one that can't be described as "sci... More
  • Blog Post: Inside Call of Duty: Advanced Warfare's Future Tech

    Sledgehammer Games' Call of Duty: Advanced Warfare ( check out our cover reveal ) is not the first game in the series to move the timeline into the future. However, the studio's 2054 vision of futuristic tech is more deeply integrated into the gameplay than anything the franchise has seen before... More
  • Blog Post: The Secrets Behind Call Of Duty: Advanced Warfare's Audio

    There's a lot to absorb from the gameplay of Call of Duty: Advanced Warfare, but one of the key things that stood out when we saw the game in action for our June cover story was the audio. Audio director Don Veca created the lauded soundscape of the first Dead Space and is now bringing his talents... More
  • Blog Post: From Dead Space To Call Of Duty – Sledgehammer's Early Days

    In 2009, Sledgehammer co-founders Michael Condrey and Glen Schofield transitioned from Electronic Arts' Visceral Games (former EA Redwood Shores) to working for Activision with the understanding they would work on a third-person Call of Duty game ( learn more about it here ). While at EA, the pair... More
  • Blog Post: Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

    This year marks a big change for the Call of Duty series. The inclusion of the new primary developer Sledgehammer Games into the classic Treyarch and Infinity Ward rotation allows the games to be built in three years instead of just two. So what does this mean for fans? While visiting Sledgehammer Games... More
  • Blog Post: Sledgehammer Talks Canceled Third-Person Call Of Duty

    Call of Duty: Advanced Warfare is the first game being created entirely by Activision’s newest studio in the development rotation, Sledgehammer Games. Prior to Advanced Warfare, Sledgehammer helped Infinity Ward complete Call of Duty: Modern Warfare 3 during the sibling studio’s public turmoil... More
  • Blog Post: Inside Call of Duty: Advanced Warfare's Development

    With our June cover story on Call of Duty: Advanced Warfare , we're rolling out a month of content highlighting different aspects of the game. Since this is a new primary developer for the Call of Duty series, we want explain who the folks at Sledgehammer Games are and where they come from. We spoke... More
  • Blog Post: The Inside Scoop On Kevin Spacey's Role In Call Of Duty: Advanced Warfare

    Sledgehammer Games surprised Call of Duty fans and caught the attention of gamers everywhere when it revealed Kevin Spacey’s role in Advanced Warfare ( check out our cover reveal here ). The seasoned, Academy Award-winning star of House of Cards is lending his performance chops to the near-future... More
  • Blog Post: What Makes Call Of Duty: Advanced Warfare Different

    Throughout the month we're going to be rolling out features highlighting our June cover story Call of Duty: Advanced Warfare . Since this year's entry in the series marks the debut of new primary developer Sledgehammer Games, we wanted to start out by having the developers explain their vision... More
  • Blog Post: A Closer Look At The Call Of Duty: Advanced Warfare Trailer

    Note: You might want to have the Advanced Warfare trailer up in a separate window while you read this story. Click here to see it. If you’ve been on the Internet over the past few days, you’re probably aware of a couple of stories revolving around the next Call of Duty. One is the leaked... More
  • Blog Post: Movie-Based Call Of Duty DLC We'd Like To See

    It had been teased before, but this week brought confirmation that the Predator would be making an appearance in Call of Duty: Ghosts' next DLC offering. This comes off after a previous pack that included a clever mode allowing players to step into the shoes of legendary slasher Michael Myers. Since... More
  • Blog Post: Six Games Filled With Constant Death

    There has been resurgence in recent years of games that punish you by repeatedly killing you without apology. Maybe it’s because we’ve grown tired of games that are too easy over the years, or maybe we’ve just always been gluttons for punishment, and developers are finally figuring... More
  • Blog Post: The Blockbuster Rule: Why The Future Belongs To Mega-Franchises

    [Note: This article originally appeared in issue #251 of Game Informer ] In Anita Elberse's new book, Blockbusters: Hit-Making, Risk-Taking, and The Big Business of Entertainment , the veteran professor at the prestigious Harvard Business School argues that, despite claims that digital distribution... More
  • Blog Post: Back On The Frontlines

    Like many gamers, I'm susceptible to the occasional bout of shooter fatigue. Thanks in large part to the indie scene, there is an ever-expanding scope of different gameplay experiences to try – always interacting with a virtual world via bullets can get old. This year, however, the next-gen... More
  • Blog Post: Opinion – How To Fix Yearly Sequel Fatigue

    A new series debuts. It's awesome! Sequel twelve months later. The developer took the criticism to heart; it's better than the first. Sequel twelve months later. The formula is starting to grow a little tired, but I still love this series. Sequel twelve months later...sequel twelve months later... More
  • Blog Post: Are Slumping Sequels A Symptom Of Platform Migration Or Franchise Fatigue?

    Over the last few years we've heard a repeated cry from free-to-play and mobile gaming evangelists - console platforms are dying, and future growth will come from emerging platforms and new economic models. While both of these have experienced undeniable growth, the impressive opening sales numbers... More
  • Blog Post: The Best Video Game Bonus Stages

    Bonus stages are a strange video game phenomenon. They take the player outside of the main world and story of a video game to throw them into random, consequence-free scenarios that often have little to nothing to do with the rest of the game. Even heroes working against dangerous world-ending timers... More
  • Blog Post: The 10 Most Annoying Call of Duty Players

    We've all been stuck in a lobby with one of these unlikable goons. Read on to make sure you're not on the list. With large and diverse following, the Call of Duty series has more than its fair share of insufferable gamers who pollute the online multiplayer experience. We've all come across... More
Page 1 of 4 (63 items) 1234