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  • Blog Post: To The Moon And Back: The Highs And Lows Of The Destiny Beta

    Now that the Destiny beta is in the history books, we can talk a little bit about the things we loved and the elements we’d love to see improved. With six weeks to go before we return to Bungie’s latest vision of our future, there’s time enough to refine, polish, and tweak based on... More
  • Blog Post: Opinion – Destiny's Story Stalls Out Of The Gate

    After years of trying to understand and track Halo's expansive, confusing lore , I was looking forward to the clean narrative slate that Destiny would provide. This was my chance to lay a bedrock foundation of understanding for Bungie's next big sci-fi opus. When I sat down to play the beta,... More
  • Blog Post: Test Chamber – Destiny

    Seemingly meant to coincide with the excitement around E3, Activision and Bungie have finally released a hands-on alpha build of Destiny to a small section of the public. We had a chance to dive into the alpha ahead of public release, and explore its nooks and crannies. Jeff Cork and Andrew Reiner sat... More
  • Blog Post: Bungie's Chorus: How You Can Play Destiny This Week

    Even though you might not be at E3 2014, you can still play one of the most-anticipated games of the year this week from the comfort of your own home. Bungie has opened the door for people to sign up for the game's alpha. I spoke with Bungie's community manager David Dague about the process of... More
  • Blog Post: Versus Mode – Debating Halo

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features senior features editor Matt Helgeson debating the Halo series with senior previews editor Matt Miller. Helgeson: To start, we'll set the... More
  • Blog Post: Coming Full Circle – A Look Back At The Halo Series

    Master Chief became a gaming icon after his debut in November 2001 on the first Xbox. Since then, the green-armored space soldier and his comrades in arms have continued fighting universal evils across all Microsoft’s platforms. Today, 343 Industry announced Halo 5: Guardians for the Xbox One,... More
  • Blog Post: How Bungie Teased Destiny In Halo 3: ODST

    Halo 3: ODST was a bold game in a lot of ways, but one of the most interesting things about it wasn't discovered until years later. Hidden on an innocuous poster within the game was the line "Destiny Awaits" and an image of Earth with a small white "moon". While this didn't... More
  • Blog Post: Opinion – I Miss Backwards Compatibility, But I Probably Shouldn't

    Neither the Xbox One or the PlayStation 4 is backwards compatible. You can't take a disc from your library of PlayStation 3 and Xbox 360 games, put it in your new console, and play. I wish I could, and I understand why I can't, but it does not make me want the feature any less. When the Xbox... More
  • Blog Post: The Character Progression Of Destiny

    In the final installment of our month of Destiny updates , we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: The Places Of Destiny

    Bungie art director Christopher Barrett broke down the enemies of Destiny for us earlier this week and now he's back to go in depth on the various locations you'll visit around the solar system. The Moon Barrett : The moon is interesting because we’re able to show the remains of very familiar... More
  • Blog Post: Music Of The Spheres: The Collaborative Soundscape Of Destiny

    Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created... More
  • Blog Post: The Enemies Of Destiny

    With the Covenant and the Flood in Halo, Bungie knows a thing or two about creating iconic enemies. Art director Christopher Barrett told us all about the four new alien foes that players will be gunning down in Destiny in terms of background, looks, architecture, and more. The Fallen Barrett: The feeling... More
  • Blog Post: Designing The RPG Elements Of Destiny

    Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Revealing The Details Of Destiny's Competitive Multiplayer

    At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose... More
  • Blog Post: The Matchmaking Technology Of Destiny

    Multiplayer in Destiny is set to be unlike anything that’s come before. We spoke with Bungie technical director Chris Butcher about how it works under the hood and what displays to the player in the game. Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: CosBlog # 85: Mini Chief by Randall Ng

    I’ve got a massive soft spot for pint-sized cosplay, meaning Mini Chief wreaked havoc on my heart. Created by Randall Ng for his son, Paxton compensates for his short stature with boatloads of style and a juice box or two. I can’t wait to see what this father/son duo comes up with next! Who... More
  • Blog Post: The PlayStation 4’s Big Unanswered Questions

    We’ve learned a lot about the PlayStation 4 since Sony revealed the console yesterday . New details concerning the system’s Blu-ray player and compatibility with second-hand games continue to trickle in, but we’re still left with some big questions. The remaining mysteries include things... More
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