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Joe Danger PC Trailer Shows Minecraft And Team Fortress 2 Additions
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Blog Post:
Games That Turned Hype Into Disappointment
by
Joe Juba
on April 05, 2013 at 06:19 PM
Today's cancellation of Aliens: Colonial Marines on Wii U is the final chapter in the long and sad story of the game's development. At one point, Colonial Marines was a highly anticipated title, but fans' excitement and expectations hit rock bottom once they actually played it. This doesn't...
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Blog Post:
Spoiled – BioShock Infinite
by
Tim Turi
on April 03, 2013 at 06:20 PM
The Game Informer office has been filled with excited whispering about Irrational's fantastic BioShock Infinite . Many editors beat the game within days of its release, and we have been busy piecing together the mind-bending plot and sharing our favorite moments. We decided to finally stop whispering...
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Blog Post:
Moments: Meeting Andrew Ryan
by
Joe Juba
on March 21, 2013 at 06:53 PM
BioShock Infinite comes out in a matter of days, which means that now is the perfect time reminisce about one of the encounters that established the original BioShock as a legendary game. Warning, spoilers follow (for the original…not Infinite). From your arrival in Rapture, Andrew Ryan is central...
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Blog Post:
Social Commentary In Bioshock
by
Mike Mahardy
on December 06, 2012 at 07:00 PM
As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming...
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Blog Post:
Follow BioShock Infinite's Development Timeline
by
Jeff Cork
on October 22, 2012 at 02:15 PM
Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage...
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Blog Post:
Eight Games That Changed Mid-Development
by
Kyle Hilliard
on August 21, 2012 at 06:30 PM
During development, video games go through hundreds if not thousands of changes before making it to the consumer. It’s a regular part of the development of any game. For some games, however, we get to see them as they evolve, and by the time they release they look or feel much different than what...
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Blog Post:
The Great Debate: Are Games Art?
by
Matt Helgeson
on May 01, 2012 at 04:30 PM
[ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC...
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Blog Post:
George Washington, Gaming's Next Secret Ingredient?
by
Jeff Cork
on March 09, 2012 at 03:22 PM
It may seem a little strange, but George Washington has been cropping up everywhere in games these days. Our first president is an important figure in Ubisoft's upcoming Assassin's Creed 3 , and a clockwork version of Mr. Washington is one of the new enemy types in BioShock Infinite . Don't...
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Blog Post:
Ken Levine On BioShock Infinite's 1999 Mode
by
Adam Biessener
on January 20, 2012 at 04:25 PM
Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite. Read the full interview below to get Levine's opinion of himself as a gamer, the purpose of the additional mode, and what he misses most from that year. In case you missed the announcement...
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Blog Post:
The Good, The Not So Good, And The Ugly Of Today's New IPs
by
Kyle Hilliard
on October 07, 2011 at 10:00 PM
New intellectual properties are a dangerous business. A lot of time and work could lead to massive success and assured future prospects in the world of video games. Alternatively, it could lead to catastrophic failure and a scramble to make up for lost time. New IPs aren’t necessarily rare. They...
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Blog Post:
Watch Me Screw Up Gaming's Most Dramatic Moments
by
Dan Ryckert
on June 23, 2011 at 07:33 PM
I used to do a bunch of video production work back in high school and college, but most of my material was crude humor set to a soundtrack of fart sound effects. Thankfully, Game Informer has producer Ben Hanson on staff now to put together our awesome, in-depth cover videos and other original content...
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Blog Post:
Most Terrifying Sounds In Non-Horror Games
by
Annette Gonzalez
on January 02, 2011 at 04:15 PM
A game doesn’t have to have the survival horror label to instill fear in a player. Something as simple as a distant growl, sped up music, or incessant beeps indicating low health across genres can usually do the trick. Here is a sampling of some in-game sounds in non-horror games that get our hearts...
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Blog Post:
The Top 10 Video Game Openings
by
Meagan Marie
on December 31, 2010 at 06:22 PM
In November of 2008 we ran our top 10 list of best intro sequences in the biz. If a picture is worth a thousand words, a movie must be worth a million. Check out our original list below, and feel free to add your top contenders in the comments. The beginning of a game can set the tone for the entire...
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Blog Post:
Thrown Into The Fire: Gaming's Roughest Starts
by
Dan Ryckert
on December 25, 2010 at 09:00 AM
Many action titles throughout gaming history follow a fairly simple formula - the gamer learns the controls, their hero gradually earns experience/items/abilities by defeating foes, and the action builds to a giant climax in the final third of the game. However, other titles (especially in the last five...
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Blog Post:
Gaming's Most Bizarre Weapons
by
Annette Gonzalez
on December 01, 2010 at 06:30 PM
Any game that pits you against floods of enemies won’t leave you defenseless. While the usual go-tos are machine guns, sniper rifles, and rocket launchers, some designers take these ideas a step further by equipping players with an over-the-top arsenal that’s hard to forget. From shark launchers...
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Blog Post:
GI And Irrational Talk Bioshock Infinite Covers
by
Nick Ahrens
on September 08, 2010 at 06:50 PM
Now that the cat is out of the bag, we’re excited to continue our Bioshock Infinite coverage. If you happened to be at PAX this year, you may have caught Andy and Reiner hanging with the Irrational team on stage as they talked about making Game Informer covers and unveiled our three very special...
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Blog Post:
Behind The Score: BioShock 2
by
Annette Gonzalez
on January 18, 2010 at 01:00 PM
The unforgettable string-heavy score of the original BioShock was dark, eerie and violent, and at times emoted despair, sadness and fear. Any of these adjectives could easily be used to characterize the underwater dystopia itself. The hauntingly beautiful score composed by Garry Schyman won Best Original...
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Blog Post:
Diverging Paths: Tough Decisions With Lasting Consequences
by
Meagan Marie
on September 28, 2009 at 01:46 AM
Quantic Dream is expecting players to make difficult decisions with lasting consequences in their upcoming thriller Heavy Rain. In fact, every string of dialogue or button press will affect the fate of the title’s four main protagonists. And if you choose the wrong course of action—perhaps...
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