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Activision Releases 6-Second Vine Sneak Preview Of Call Of Duty: Ghosts
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Guilty Gear Xrd -SIGN- Breaks The Franchise's Four-Year Absence
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Denis Dyack Denies Allegations, Admits He 'Made A Lot Of Mistakes'
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Blog Post:
Dishonored’s Knife of Dunwall DLC: Pros and Cons
by
Joe Juba
on April 17, 2013 at 06:27 PM
The mercenary assassin Daud stars in The Knife of Dunwall, Dishonored's first story-focused DLC (Dunwall City Trials doesn't count ). This addition to one of the best new IPs of last year brings in new powers and items that span three missions. Is it worth playing? Here's the breakdown of...
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Blog Post:
Why Dishonored Is One Of The Best Games Of 2012
by
Ben Hanson
on December 19, 2012 at 02:00 PM
A wild swing away from the sequelitis that dominated 2012, Dishonored from Arkane Studios and Bethesda empowered players with an alluring combinations of tactics, powers, and tools. This new IP was featured as our cover story from August 2011 ( click here to enter the content-filled hub from our studio...
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Blog Post:
Character Building
by
Mike Mahardy
on December 13, 2012 at 05:30 PM
Due to the recent release of Skyrim’s Dragonborn DLC, I’ve been spending a lot of time in Bethesda’s massive world again. After playing for an unhealthy amount of time, I realized that I wasn’t paying too much attention to the developer’s story. However, I was still following...
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Blog Post:
How Bethesda Can Bring Me Back Into Skyrim
by
Adam Biessener
on November 02, 2012 at 04:51 PM
I love Skyrim. Bethesda’s exceptional RPG was my personal 2011 game of the year. After a hundred-plus hours in-game and a year of real time, though, I’ve moved on. Here’s what the DLC the company is teasing can do to convince me to return to the frozen north of Tamriel. Craft Some New...
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Blog Post:
Spoiled! Dishonored
by
Ben Hanson
on November 02, 2012 at 03:00 PM
Spoiled is a recurring show that focuses on spoiling the bejeezus out of a game's ending, beginning, and everything in between. We are particularly intrigued by games with multiple endings, and Dishonored's chaos "morality" system beautifully branches the possible outcomes for Corvo...
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Blog Post:
My Favorite Gaming Collections
by
Jeff Marchiafava
on October 11, 2012 at 05:02 PM
In honor of today's official announcement of the Rockstar Games Collection, let's take a look at other collections that offer players absurd amounts of gameplay. The Rockstar Games Collection is a one-stop shop for the revered developer's biggest games this generation. All four included games...
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Blog Post:
A Beginner's Guide To Dishonored
by
Joe Juba
on October 08, 2012 at 04:00 PM
Players can take a variety of paths through Dishonored, but some choices are better than others. Before you embark with Corvo on his quest for revenge, these spoiler-free tips can help you focus your efforts and make the most of your time in the city of Dunwall. Spend your first rune on Dark Vision Shortly...
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Blog Post:
The Good And Bad Of Skyrim's Hearthfire DLC
by
Joe Juba
on September 05, 2012 at 07:17 PM
Yesterday, Bethesda released Hearthfire , the second piece of DLC for Skyrim. Unlike Dawnguard , which featured a lengthy questline, Hearthfire involves less structured content that allows players to slowly construct their own homesteads. Is this enough to draw players back into the vast world of Skyrim...
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Blog Post:
The Elder Scrolls VI Wishlist
by
Matt Miller
on September 03, 2012 at 01:50 PM
The Elder Scrolls franchise rolls out new entries every few years, and each one gains new steam with the gaming public. Last year’s Skyrim was one of the most critically and commercially successful games of the year, and the upcoming Elder Scrolls Online promises to further expand the fanbase....
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Blog Post:
Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online
by
Ben Hanson
on June 21, 2012 at 02:57 PM
While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the...
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Blog Post:
The Stylized Art Of The Elder Scrolls Online
by
Ben Hanson
on May 30, 2012 at 03:00 PM
How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and...
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Blog Post:
The Tactical Combat Of The Elder Scrolls Online
by
Ben Hanson
on May 29, 2012 at 03:00 PM
The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a...
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Blog Post:
Exploring Quests In The Elder Scrolls Online
by
Ben Hanson
on May 23, 2012 at 03:00 PM
Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with...
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Blog Post:
Creating The Story For The Elder Scrolls Online
by
Ben Hanson
on May 21, 2012 at 03:00 PM
Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game...
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Blog Post:
What Makes The Elder Scrolls Online A Modern MMO
by
Ben Hanson
on May 17, 2012 at 04:45 PM
With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key...
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Blog Post:
Dissecting The Auto-Generated Music Of The Elder Scrolls Online
by
Ben Hanson
on May 12, 2012 at 11:05 AM
While we regretfully aren't able to share any of the music from The Elder Scrolls Online with you, we wanted to give fans of the series a glimpse into the team's approach to music in the game. We talked with the game director Matt Firor and lead gameplay designer Nick Konkle and asked them to...
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Blog Post:
The Origins Of The Elder Scrolls Online
by
Ben Hanson
on May 09, 2012 at 03:00 PM
Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion...
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Blog Post:
Digital Issue 230 Is Live: Read About The Elder Scrolls Online Now
by
Bryan Vore
on May 08, 2012 at 05:08 PM
Get the full story on The Elder Scrolls and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click "Read Current Issue...
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Blog Post:
The Challenge Of Elder Scrolls Online: An Interview With The Creative Director
by
Ben Hanson
on May 07, 2012 at 03:00 PM
Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk...
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Blog Post:
Books That Should Have Been In Skyrim
by
Jeff Cork
on December 07, 2011 at 04:15 PM
One of the most amazing things about the Elder Scrolls series is just how expansive it is. That goes beyond the number of square miles you can hoof around in, too. Literary types can spend hours poring over Skyrim's vast library of books and other written materials. They're a great way to pick...
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