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  • Blog Post: 12 Familiar Franchises You Didn't Realize Went Free-to-play

    Free-to-play may not be the total future of the video game industry, but it is absolutely a crucial part of it. From brand new brands to – as this list oulines – established franchises with a fanbase already in place, so many games have adopted the model that it's hard to keep up. These... More
  • Blog Post: Four More Video Game Commercials That Spoof Other Commercials

    Last week, we took a look at a handful of video game commercials that spoofed other commercials . Here's a few more. This is an equally short list compared to last week's, but looking through the comments, it was obvious that I missed some memorable video game spoof commercials that deserve calling... More
  • Blog Post: Creating Physical Miniatures From Virtual Worlds – Bringing Tiny BioShock To Life

    During his working hours, Andy Jarosz runs the company he owns – one that makes camera and lighting gear used by the film industry. In his free time however, Jarosz creates impressive miniature sets inspired by video games. We’ve featured his Battlefield creation before, which you can check... More
  • Blog Post: The Secrets Behind Call Of Duty: Advanced Warfare's Audio

    There's a lot to absorb from the gameplay of Call of Duty: Advanced Warfare, but one of the key things that stood out when we saw the game in action for our June cover story was the audio. Audio director Don Veca created the lauded soundscape of the first Dead Space and is now bringing his talents... More
  • Blog Post: Are Slumping Sequels A Symptom Of Platform Migration Or Franchise Fatigue?

    Over the last few years we've heard a repeated cry from free-to-play and mobile gaming evangelists - console platforms are dying, and future growth will come from emerging platforms and new economic models. While both of these have experienced undeniable growth, the impressive opening sales numbers... More
  • Blog Post: Battlefield 3: Aftermath Impressions

    More than a year into the downloadable content run for Battlefield 3, the expansion packs have been a mixed bag. I loved the updated Battlefield 2 maps in the Back To Karkand pack, but couldn’t tolerate DICE’s blatant mimicking of Call of Duty with the high chaos Close Quarters pack. Though... More
  • Blog Post: Wish List: Battlefield 4

    How can DICE and Electronic Arts build off the success of Battlefield 3? We have a few suggestions. Quit Chasing Call of Duty We already get an explosive, over-the-top, linear Call of Duty campaign every year courtesy of Activision, so we don’t need another one from Electronic Arts. Instead of... More
  • Blog Post: Battlefield 3: Armored Kill Impressions

    For the Battlefield faithful, size matters. When developer DICE released the last Battlefield 3 map pack, Close Quarters, some old-school fans ( including myself ) decried its Call of Duty style battles that diminished class differentiation and abandoned vehicular warfare. Perhaps sensing this discontent... More
  • Blog Post: See Inside Frostbite 2.0 And What It Means For Army Of Two

    One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use... More
  • Blog Post: Video Games' Greatest Rivalries

    Sometimes video game franchises are kind of similar. It can’t be avoided. Sometimes, those games inspire conflict and people take sides. Sometimes, a feature is written that arbitrarily decides a winner. It could be a matter of sales, a clear case of objective quality, or my own personable preference... More
  • Blog Post: Battlefield 3: Close Quarters Impressions

    It’s no secret that EA wants Battlefield to dethrone Call of Duty as the most popular (and profitable) military shooter game. Before Battlefield 3 launched late last year, EA CEO John Riccitiello even quipped that it was “designed to take that game down.” Though it didn’t come... More
  • Blog Post: Hands-On With Battlefield 3: Armored Kill

    We take a tour of the biggest Battlefield 3 map ever created and get the details on the new AC-130 gunship. Since the launch of Battlefield 3, it feels like the community has splintered into two separate camps -- the purists who prefer the large, open environments jam-packed with vehicles and the fans... More
  • Blog Post: The 2011 Shooter Of The Year Awards

    The manufactured Battlefield 3 vs. Call of Duty: Modern Warfare 3 rivalry may have dominated headlines, but gamers had plenty of opportunities to get behind the ironsights in 2011. From the creative, under-appreciated entries like Bulletstorm and Crysis 2 to the big guns like Gears of War 3, we had no... More
  • Blog Post: Battlefield 3: Back To Karkand Impressions

    The first Battlefield 3 map pack has arrived, and it’s magnificent. For those unfamiliar with Back To Karkand, this collection of classic Battlefield maps is free for anyone who pre-ordered or purchased the limited edition of Battlefield 3. The four maps included – Strike At Karkand, Sharqi... More
  • Blog Post: SitRep: Battlefield 3

    Battlefield 3 launched to critical praise from game journalists, but as with most online-based games, once the public jumped into the fray several issues surfaced. EA's servers had trouble accommodating the heavy demand, and many people decried the new web-based Battlelog service. Now that the game's... More
  • Blog Post: Heading Back To Karkand In Battlefield 3

    With the success of Battlefield 1943, the 2009 Xbox Live Arcade title that re-engineered three popular Battlefield 1942 maps with the Frostbite engine, it was only a matter of time before DICE went back to its deep well of multiplayer maps to resurrect some more fan favorites. Back to Karkand reintroduces... More
  • Blog Post: The Technology Behind Battlefield 3

    Battlefield 3 is not a simple rehash. DICE has spent years building the new technology to ensure that the third entry in the series stands apart from the rest. In these three interviews, we speak with the team to learn how the new technology will affect each player's experience on the battlefield... More
  • Blog Post: War Tapes: The Sounds Of Battlefield 3

    The award-winning team behind Battlefield: Bad Company 2's terrific sound design is back. Led by audio director Stefan Strandberg, DICE got up close and personal with the sounds of battle during a live military exercise. Their recordings and subsequent lessons learned could make Battlefield 3 the... More
  • Blog Post: Battlefield 3 Producer Dissects The FPS Genre

    The first-person shooter has grown to become a dominant genre in modern gaming. With so many studios cranking out shooters, creating a unique identity has become increasingly difficult. When checking out Battlefield 3 in Sweden, we asked executive producer Patrick Bach if he had any thoughts about the... More
  • Blog Post: Battlefield Origins: Designing 1942

    Sometimes hoarding is a good thing. On our recent trip to see Battlefield 3 in Sweden, DICE veteran Lars Gustavsson dug through his office and unearthed the original Battlefield 1942 design documents. Watch as he shares memories of DICE's first big shooter, reveals features that were cut from the... More
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