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PlayStation 3 Update Version 4.45 Causing Problems
Jun 18 2013 11:58 PM
Seven More Titles Get The Steam Greenlight
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Congressmen File Bill To Regulate DVRs And Other Monitoring Devices
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Blog Post:
Games That Turned Hype Into Disappointment
by
Joe Juba
on April 05, 2013 at 06:19 PM
Today's cancellation of Aliens: Colonial Marines on Wii U is the final chapter in the long and sad story of the game's development. At one point, Colonial Marines was a highly anticipated title, but fans' excitement and expectations hit rock bottom once they actually played it. This doesn't...
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Blog Post:
How Wind Waker and Red Dead Redemption Informed Assassin's Creed IV: Black Flag
by
Ben Hanson
on March 06, 2013 at 02:00 PM
While the gut reaction when seeing an Assassin's Creed game set during the golden age of piracy is to assume the team looked to the Pirates of the Caribbean for inspiration, but the team at Ubisoft Montreal is going for a much more grounded approach for Black Flag. With inspirations ranging from...
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Blog Post:
Exploring The Open World Of Assassin's Creed IV: Black Flag
by
Ben Hanson
on March 04, 2013 at 03:29 PM
Last year at E3, Ubisoft surprised the world with the reveal of full-fledged naval combat in Assassin's Creed III. While beautiful and entertaining, commanding a boat was limited to relatively brief and isolated missions. With Assassin's Creed IV: Black Flag, the team at Ubisoft Montreal is blowing...
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Blog Post:
Why Pirates? Assassin's Creed IV's Developers Explain The New Setting
by
Ben Hanson
on March 04, 2013 at 09:40 AM
By now you've probably heard that the next installment of the Assassin's Creed series will put you in the role of Connor's grandfather as he builds up a pirate crew and sails the Caribbean sea, but why? With a universe that can take you to any point in history, what was so attractive about...
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Blog Post:
Comparing The Open World Of The Witcher 3: Wild Hunt
by
Ben Hanson
on February 15, 2013 at 02:00 PM
Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion...
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Blog Post:
Attention to Detail: 10 Things That Make Any Game Better
by
Joe Juba
on November 22, 2012 at 04:12 PM
Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature...
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Blog Post:
Places: The Holy Land
by
Matt Miller
on November 19, 2012 at 05:00 PM
When Assassin's Creed released in 2007, most gamers had no idea what to make of the strange project. Set in the modern day, the game established a complex fiction about a machine that allowed users to stare back into their own genetic memory and experience their ancestors' lives first hand. As...
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Blog Post:
Test Chamber – Assassin's Creed III: Liberation
by
Joe Juba
on November 01, 2012 at 06:15 PM
Assassin's Creed III isn't the only entry in Ubisoft's juggernaut franchise to release this week. People may not be talking about it as much, but Assassin's Creed III: Liberation came out on Vita, attempting to provide the full Assassin's Creed experience in a smaller package. Join...
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Blog Post:
Surprise Protagonists: A New Perspective
by
Mike Mahardy
on November 01, 2012 at 02:00 PM
It’s not uncommon for a cutscene to present us with a different perspective. These sequences can illustrate events through the eyes of several different characters, whether they’re the main protagonist or not. Seeing things from a new angle can not only increase the impact of storytelling...
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Blog Post:
Is Sly Cooper An Assassin?
by
Kyle Hilliard
on October 31, 2012 at 03:30 PM
Sly Cooper is a master thief raccoon who lives in a world of anthropomorphic animals. Altaïr, Ezio, and Connor are master assassins who live in a slightly different version of our world. The two worlds and their protagonists, however, share far too many similarities to ignore. Ignoring the fiction...
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Blog Post:
Test Chamber – Assassin's Creed III
by
Jeff Cork
on October 30, 2012 at 01:36 PM
Assassin's Creed III is out now, and it's pretty darned good . Join editors Matt Miller and Jeff Cork as they play a little bit of the game while discussing its story, setting, and much more. We've done our best to keep this one as free from spoilers as possible. If you're a rabid AC...
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Blog Post:
Five Ways To Make The Assassin's Creed Film Not Suck
by
Jeff Marchiafava
on October 23, 2012 at 06:58 PM
Yesterday, Ubisoft announced it is one step closer to making a film adaptation of Assassin's Creed, thanks to a deal with the film production company New Regency. However, even if it does get made, will it be any better than the average game-to-movie adaptation? Here are five things that can help...
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Blog Post:
Watch Your Backlog: This Console Generation's Infamous Release Weeks
by
Mike Mahardy
on October 12, 2012 at 06:00 PM
A special kind of anxiety accompanies being a gamer. Every once in a while a week like this one comes along when there is an excess of good games to play such as Dishonored and XCOM: Enemy Unknown. It’s not a bad problem to have, but it can make our back logs more intimidating. No matter their...
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Blog Post:
Live-Action Web Series Roundup
by
Tim Turi
on October 05, 2012 at 01:30 PM
Since Lou Albano first donned Mario’s blue overalls in the Super Mario Bros. Super Show, gamers have had a fascination seeing their favorite digital worlds realized in live action. With the launch of the webisode series Halo: Forward Unto Dawn, we’ve collected several first episodes from...
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Blog Post:
Get Caught Up On Assassin's Creed
by
Matt Miller
on October 02, 2012 at 12:40 PM
Few video game stories are more involved and detailed than Assassin’s Creed. Mixing present day conspiracy theories, true historical events, and the imaginary tale of two warring organizations fighting over humanity’s destiny, it’s safe to say that there’s a lot to keep track...
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Blog Post:
Game Music Spotlight: Jesper Kyd
by
Matt Helgeson
on August 03, 2012 at 03:00 PM
In our first Game Music Spotlight, we speak with acclaimed video game composer Jesper Kyd, whose music for games like Assassin's Creed and the upcoming Darksiders II is among the best in the industry. We spoke with Kyd about his inspirations in games and music, and learned about his approach to his...
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Blog Post:
Time Is Of The Essence
by
Jeff Cork
on August 01, 2012 at 05:04 PM
Time is one of those things that you simply can’t fight. The clock keeps spinning ‘round, whether or not you want it to. Rather than fight it, a few games have cleverly incorporated the element of time directly into gameplay. Here are a few noteworthy examples of time-sensitive games. Animal...
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Blog Post:
Sequels That Nailed It
by
Kyle Hilliard
on June 21, 2012 at 06:30 PM
There are good games with good sequels, and then there are good games with phenomenal sequels. You know, the sequels that if you want to introduce your friend to the franchise, you will tell them that they can skip right to the second game. It's no easy task, but these are some of the most memorable...
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Blog Post:
Assassin's Creed III: The Redesigned Anvil Engine
by
Matt Bertz
on March 28, 2012 at 04:30 PM
Designing yearly installments to a popular franchise is a daunting task. Veer too far away from the formula that made the game successful and you can alienate the fan base. Stick too closely to the exact same formula and franchise fatigue can set in, with a gradual loss of consumers eventually burying...
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Blog Post:
Assassin’s Creed III: Evolution of the Templar Order
by
Matt Bertz
on March 23, 2012 at 04:30 PM
If you’re a series newcomer interested in jumping into the fray with Assassin’s Creed III, a lapsed fan who missed one of the games, or a dedicated follower who just wants a refresher course, this article will catch you up on the era-spanning conflict between the Assassin Brotherhood and...
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