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  • Blog Post: Opinion – What It Means Now That Games Have Respect And Legitimacy

    Yesterday, I wrote a story about game resolution that sought to explain why a seemingly insignificant number is so important to so many. In it, I explored the artistic, technical, and business aspects that are woven together to make gaming a viable medium. In that piece, I made an assumption (dangerous... More
  • Blog Post: Creating Physical Miniatures From Virtual Worlds – Bringing Tiny BioShock To Life

    During his working hours, Andy Jarosz runs the company he owns – one that makes camera and lighting gear used by the film industry. In his free time however, Jarosz creates impressive miniature sets inspired by video games. We’ve featured his Battlefield creation before, which you can check... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: Our Favorite Video Game Fan Art Of 2013

    From time to time, we like to highlight the work of artists on Game Informer who create impressive or innovative art based on the video games we love. Here's a collection of some of our favorites from 2013. Pokémon There are a lot Pokémon fans in the world, and as it turns out, a lot... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: Iron Giants: Titanfall's Reinvention Of Mech Combat

    During our visit to Respawn Entertainment's studio, lead artist Joel Emslie confessed his addiction to watching old making-of videos for classic science fiction films. He was studying the techniques of brilliant model-makers like Stan Winston and Ray Harryhausen to help create believable mechanical... More
  • Blog Post: Watch Peter Molyneux Review iPhone Fart Apps

    Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and... More
  • Blog Post: The Dark Art Of Batman: Arkham Origins

    While art director Jeremy Price and the rest of the team at Warner Bros. Games Montreal are looking to the previous Arkham titles for inspiration, they hope to leave their own mark with a couple of key differences. Since this is a prequel, Batman is a mysterious force in the streets of Gotham. Even the... More
  • Blog Post: The World Of Batman: Arkham Origins

    Batman: Arkham City set high standards for a big exploration-focused open world filled with content to uncover. Warner Bros. Games Montreal aims to embrace the model established in that earlier Rocksteady game, but plans to dramatically expand the world to have Batman explore the full breadth of Gotham... More
  • Blog Post: Making The 2013 Game Infarcer Cover

    Our April issue is now available , and that means readers are checking out our annual Game Infarcer parody feature. Just like our real magazine, the cover of Infarcer is a big deal, and now you can read about how it was created. For 2013, the talented Zander Cannon (of Double Barrel ) returned to bring... More
  • Blog Post: Alternative Cover Art Compendium

    There is a new trend in video game boxart to include an alternative cover on the opposite side of the cover insert, and it's a trend that I hope more publishers embrace. Having an alternative cover for a game gives designers the opportunity to make visually distinct, often abstract, and definitely... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Art of Play: Touring the Smithsonian’s Video Game Exhibit

    In an attempt to capture the aspirations and imagination of modern culture, the Smithsonian American Art Museum displays works of art from renowned artists such as John Singleton Copley, David Hockney, and Georgia O'Keeffe – and most recently, Tim Schafer, Sid Meier, and Ken Levine. The museum’s... More
  • Blog Post: The Great Debate: Are Games Art?

    [ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC... More
  • Blog Post: Embracing The Supernatural: The Art Of Darksiders II

    While you may have already seen Joe Madureira demonstrate and explain his own drawing process, there is an entire team of unsung heroes hard at work in the art department of Darksiders II. Led by art director Han Randhawa, the team at Vigil Games is exploring the possibilities of the afterlife as they... More
  • Blog Post: AC Revelations: Screenshot And Art Gallery

    At the end of our full month of extensive coverage on the game, take a closer look at over 20 screens, renders, and art concepts from Ubisoft's blockbuster sequel. We've had a great time rolling out new articles and interviews about Assassin's Creed Revelations. Everything we learn about... More
  • Blog Post: Framing The Game: Into The Pixel 2011 Gallery

    Every year, the Into the Pixel exhibit honors a select group of outstanding artists and their work by including them in a touring art installation. The Academy of Interactive Arts & Sciences and the Entertainment Software Association have announced the winners for the 2011 exhibition, and you can... More
  • Blog Post: Game Art: Say Goodbye To White Walls

    There’s no excuse for a gamer’s abode to be dull and desolate when inspiring source material is abundant. We’ve played curator to a mini art exhibit, showcasing purchasable works from BioWare, Take-Two, Valve, Rockstar, Capcom, and more. Check out some of our favorite lithographs, prints... More
  • Blog Post: Drawing Mass Effect 2: The World of The Collectors

    Creating an alien species from scratch isn’t easy. Creating the world that species lives in – the ships, tools, and architecture – can take months of work. BioWare certainly had its work cut out for itself when it started designing a new nemesis for Mass Effect 2, The Collectors. We... More
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