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  • Blog Post: Test Chamber – Army Of Two: The Devil's Cartel

    EA decided to release Army of Two: The Devil's Cartel on the same day as another game you may have heard of, so you may not have heard much about it this week. We like to cover every notable release that we can, and Test Chamber is your chance to see the newest releases in action. This week's... More
  • Blog Post: See Inside Frostbite 2.0 And What It Means For Army Of Two

    One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use... More
  • Blog Post: Currency And Customization In The Devil's Cartel

    Earning cash has always been an important part of Army of Two games, as it’s your means of acquiring new weapons and modifying your current ones. Suppressors, stocks, and attachments were available in spades to make that assault rifle or grenade launcher even more deadly. While you’ll still... More
  • Blog Post: Crafting The Story Of Army Of Two: The Devil's Cartel

    The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further... More
  • Blog Post: Debating The Bros And Cons Of The Army Of Two Series

    There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play game that look down their nose at the series, seeing it as a "dude-bro" festival of bullets with no redeeming value or creativity... More
  • Blog Post: Designing Army Of Two: The Devil's Cartel's New Direction

    While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series. While visiting the studio we spoke to executive producer Julian Beak and lead designer Julien Lamoureaux about their fresh approach... More
  • Blog Post: Watch The First Official Trailer For Army Of Two: The Devil's Cartel

    Throughout our month of online coverage for Army of Two: The Devil's Cartel you can expect articles and videos that dive in to the details of the latest game in the series from Visceral Montreal, but if you are looking for a glimpse at the amount of explosions in the game then you've come to... More
  • Blog Post: Call Of Duty Composer Is Working On Army Of Two: The Devil's Cartel

    Audio director Francois Lafleur is passionate about the sound of Army of Two: The Devil's Cartel ( as evident in this video feature ), but one of the topics that he was most eager to discuss was the involvement of composer Brian Tyler. From his work on films like the Fast and the Furious series and... More
  • Blog Post: From SSX To Army Of Two: The Pro Behind The Audio

    You might not know the name Francois Lafleur, but this gregarious French-Canadian is the mind behind the audio in some of the most memorable games ever made. Defining the soundscape of the classic SSX, Need for Speed, and Skate series, Francois brought his unique flavor of sound design to Army of Two... More
  • Blog Post: Becoming Visceral: Overhauling EA Montreal For Army Of Two: The Devil's Cartel

    You might have heard that Visceral Games is developing the latest entry in the Army of Two series, but you might be confused as to what this means for The Devil's Cartel. While the game is being developed in the same location as the last two entries, a majority of the team is new and has been rebranded... More
  • Blog Post: Army Of Two Devs Dish On Favorite Custom Firearms

    In a recent preview of Army of Two: The 40th Day, we disclosed more details on the updated and much more expansive weapon customization system. As bonus content, we asked the creative team behind the sequel to dish on their favorite custom weapons, providing a deeper look at how the system will cater... More
  • Blog Post: Creating Character: Ten Faces We Won’t Soon Forget

    Cookie-cutter bodies and perfectly painted faces are a thing of the past. Instead, developers are making a point to flesh out distinctive, flawed and entirely fascinating protagonists. Sure, Nathan Drake and Lara Croft are admittedly attractive, but they don’t stand out much among the crowd of... More
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