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Dishonored’s Knife of Dunwall DLC: Pros and Cons
on April 17, 2013 at 06:27 PM
The mercenary assassin Daud stars in The Knife of Dunwall, Dishonored's first story-focused DLC (Dunwall City Trials doesn't count ). This addition to one of the best new IPs of last year brings in new powers and items that span three missions. Is it worth playing? Here's the breakdown of...
Why Dishonored Is One Of The Best Games Of 2012
on December 19, 2012 at 02:00 PM
A wild swing away from the sequelitis that dominated 2012, Dishonored from Arkane Studios and Bethesda empowered players with an alluring combinations of tactics, powers, and tools. This new IP was featured as our cover story from August 2011 ( click here to enter the content-filled hub from our studio...
on November 02, 2012 at 03:00 PM
Spoiled is a recurring show that focuses on spoiling the bejeezus out of a game's ending, beginning, and everything in between. We are particularly intrigued by games with multiple endings, and Dishonored's chaos "morality" system beautifully branches the possible outcomes for Corvo...
Test Chamber – Dishonored
on October 08, 2012 at 04:57 PM
One way to play Dishonored is to be careful, sticking to nonlethal tactics and relying on stealth. For this episode of Test Chamber, we skip that strategy completely and go for all-out aggression. It isn't the most calculating way to play Dishonored, but that doesn't mean it isn't fun. Join...
A Beginner's Guide To Dishonored
on October 08, 2012 at 04:00 PM
Players can take a variety of paths through Dishonored, but some choices are better than others. Before you embark with Corvo on his quest for revenge, these spoiler-free tips can help you focus your efforts and make the most of your time in the city of Dunwall. Spend your first rune on Dark Vision Shortly...
Modeling Morality Pt 2: The Choices Of Dishonored
on July 29, 2011 at 11:56 AM
Continuing the discussion from part one , which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis...
The Look And Feel Of Dishonored
on July 20, 2011 at 12:05 PM
With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that the city of Dunwall and its inhabitants will leave a lasting impression on players. Everything from the vehicles to the animals are...
Co-Creating Dishonored: An Interview With The Directors
on July 18, 2011 at 05:20 PM
Arkane Studios is betting that two minds are better than one. Harvey Smith and Raf Colantonio have teamed up as equals, serving as co-creative directors for Dishonored. We spoke with the two of them about sharing the workload and what life is like on a daily basis at Arkane Studios. How did you come...
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