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  • Blog Post: The Biggest Changes To Dishonored 2's Gameplay

    With our June cover story on Dishonored 2 from Arkane Studios , we talk about our experience seeing the game in action. With this video feature, we wanted to give the developers behind the sequel the chance to explain in their own words how things are changing this time around. While visiting Arkane... More
  • Blog Post: Dishonored’s Knife of Dunwall DLC: Pros and Cons

    The mercenary assassin Daud stars in The Knife of Dunwall, Dishonored's first story-focused DLC (Dunwall City Trials doesn't count ). This addition to one of the best new IPs of last year brings in new powers and items that span three missions. Is it worth playing? Here's the breakdown of... More
  • Blog Post: Why Dishonored Is One Of The Best Games Of 2012

    A wild swing away from the sequelitis that dominated 2012, Dishonored from Arkane Studios and Bethesda empowered players with an alluring combinations of tactics, powers, and tools. This new IP was featured as our cover story from August 2011 ( click here to enter the content-filled hub from our studio... More
  • Blog Post: Spoiled! Dishonored

    Spoiled is a recurring show that focuses on spoiling the bejeezus out of a game's ending, beginning, and everything in between. We are particularly intrigued by games with multiple endings, and Dishonored's chaos "morality" system beautifully branches the possible outcomes for Corvo... More
  • Blog Post: Test Chamber – Dishonored

    One way to play Dishonored is to be careful, sticking to nonlethal tactics and relying on stealth. For this episode of Test Chamber, we skip that strategy completely and go for all-out aggression. It isn't the most calculating way to play Dishonored, but that doesn't mean it isn't fun. Join... More
  • Blog Post: A Beginner's Guide To Dishonored

    Players can take a variety of paths through Dishonored, but some choices are better than others. Before you embark with Corvo on his quest for revenge, these spoiler-free tips can help you focus your efforts and make the most of your time in the city of Dunwall. Spend your first rune on Dark Vision Shortly... More
  • Blog Post: Modeling Morality Pt 2: The Choices Of Dishonored

    Continuing the discussion from part one , which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis... More
  • Blog Post: The Look And Feel Of Dishonored

    With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that the city of Dunwall and its inhabitants will leave a lasting impression on players. Everything from the vehicles to the animals are... More
  • Blog Post: Co-Creating Dishonored: An Interview With The Directors

    Arkane Studios is betting that two minds are better than one. Harvey Smith and Raf Colantonio have teamed up as equals, serving as co-creative directors for Dishonored. We spoke with the two of them about sharing the workload and what life is like on a daily basis at Arkane Studios. How did you come... More
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