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Stop Making Me Kick Puppies To Shoot Lightning
on April 30, 2013 at 04:22 PM
We’ve all been there: The game is paused, the choice menu stares you in the face. Do you return the lost pet to the grieving old lady, hold out for a better reward, or punt the puppy across the street for sociopathic kicks? If you want to build the most powerful antihero you can, you better warm...
Why Dishonored Is One Of The Best Games Of 2012
on December 19, 2012 at 02:00 PM
A wild swing away from the sequelitis that dominated 2012, Dishonored from Arkane Studios and Bethesda empowered players with an alluring combinations of tactics, powers, and tools. This new IP was featured as our cover story from August 2011 ( click here to enter the content-filled hub from our studio...
on November 02, 2012 at 03:00 PM
Spoiled is a recurring show that focuses on spoiling the bejeezus out of a game's ending, beginning, and everything in between. We are particularly intrigued by games with multiple endings, and Dishonored's chaos "morality" system beautifully branches the possible outcomes for Corvo...
Choose Your Path Through Dishonored
on July 22, 2011 at 10:43 PM
Find out how many ways you can approach a single encounter in our interactive narrative game based on Arkane's new project. One of the most surprising and exciting things about Dishonored is the focus on simulation and choice that pervades nearly every element of the game. Any given situation can...
The Look And Feel Of Dishonored
on July 20, 2011 at 12:05 PM
With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that the city of Dunwall and its inhabitants will leave a lasting impression on players. Everything from the vehicles to the animals are...
The World Of Dishonored
on July 15, 2011 at 06:26 PM
Dishonored tells the story of one man's quest for revenge in an otherworldly industrialized city. While touch-points recall elements of our real world, Dishonored is actually set in a startling and dangerous land quite different from our own. Though the game is primarily set within the boundaries...
Dishonored: The Heritage Of Arkane Studios
on July 13, 2011 at 11:00 AM
While their eyes are set on crafting a new IP called Dishonored, the team at Arkane Studios can't forget the past. The offices (one in Austin, Texas and the other in Lyon, France) contain developers that have helped create titles like Deus Ex, Half Life 2, and Arx Fatalis. While visiting Austin,...
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