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  • Blog Post: Afterwords – Alien: Isolation

    Alien is an illustrious film series with a less impressive track record in video games. Eschewing the action-oriented approach most developers take with the series, The Creative Assembly honed in on the tense, claustrophobic atmosphere of the original 1979 hit for Alien: Isolation. We spoke with Alien... More
  • Blog Post: Afterwords – Forza Horizon 2

    Forza Horizon 2 wasn't just more of the same from the racer, it was developer Playground Games expanding the game's entire open world as well as its first foray on a new platform. We talked with Ralph Fulton, creative director at Playground Games and Alan Hartman, director at Turn 10 Studios... More
  • Blog Post: Afterwords – The Vanishing of Ethan Carter

    After developing Painkiller and Bulletstorm, the three founders of People Can Fly left the studio and form their own independent company, The Astronauts. This studio’s first game, a haunting, unguided adventure called The Vanishing of Ethan Carter, impressed us as much as it unnerved us . We caught... More
  • Blog Post: Shovel Knight Devs Discuss Co-Op, Pogo Jumping, And Beyond

    Yacht Club Games struck Kickstarter pay dirt with Shovel Knight, an NES throwback that combines the sensibilities of Capcom's best platformers with all the fun of digging in the dirt. The finished product is every bit as good as we hoped, and we couldn't help ourselves from geeking out over the... More
  • Blog Post: Afterwords – Pokémon X & Y

    [This feature originally appeared abridged in Game Informer issue #250.] The latest core entry in the Pokémon franchise is the biggest step forward the series has taken in many years . It's a huge game with a newly realized 3D world and 3D Pokémon, and it's full of mystery in both... More
  • Blog Post: Afterwords: Shadowrun Returns

    While Kickstarter has been around for a while now, many of the video game projects successfully funded through the website have yet to see the light of day. Not so the work of Harebrained Schemes, the team that recently released Shadowrun Returns on PC, and more recently iOS, to largely positive reviews... More
  • Blog Post: Afterwords – The Stanley Parable

    Galactic Cafe's standalone release of The Stanley Parable defies easy classification, but that hasn't stopped the experiment in interactive fiction from being a runaway success, selling 200 thousand copies in under a month. We talked with creator Davey Wreden to get his thoughts on the final... More
  • Blog Post: Afterwords – Brothers: A Tale Of Two Sons

    Josef Fares never made a video game before Brothers: A Tale of Two Sons, but you wouldn’t know that by playing the game. It feels like the veteran effort from a designer with a story that he is determined to tell. Fares’ history is in filmmaking, but he has always been fascinated by interactive... More
  • Blog Post: Afterwords – Luigi's Mansion: Dark Moon

    Luigi’s latest ghost-hunting misadventure made for a fantastic 3DS game . The endearing and colorful portable game sparked many conversations in the Game Informer office, and led to several questions. We turned to Nintendo and developer Next Level Games, which worked jointly on Luigi’s Mansion... More
  • Blog Post: Afterwords – Dead Space 3

    Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions... More
  • Blog Post: Afterwords – 10000000

    We gave 10000000 our Mobile Game of the Year award, and I consider it a " near-perfect mobile game ." We're big fans here at Game Informer, so we decided to speak with the game's lone developer Luca Redwood about creating the game and its surprise success, and where it's going in... More
  • Blog Post: Afterwords – Borderlands 2

    Borderlands 2 is a critical and commercial success, with Gearbox succeeding in making it bigger and better than its predecessor. Now that it’s been in gamers’ hands for a couple of months, we spoke to Gearbox CEO Randy Pitchford about the sequel’s development and future. Game Informer... More
  • Blog Post: Afterwords: FIFA 13

    With football leagues around the world in full swing, gamers are still digging into FIFA 13 – warts and all. We talked with David Rutter, the game's executive producer, about the game now that the dust has settled. Why are the player stories in Career Mode (like someone being unhappy, wanting... More
  • Blog Post: Afterwords – Mark Of The Ninja

    Mark of the Ninja snuck out of nowhere to emerge as one of the best downloadable games of 2012. We asked Klei Entertainment’s lead designer Nels Anderson about how the game came together. Game Informer: Thanks for taking time to answer our questions. The studio’s previous work with Shank... More
  • Blog Post: Afterwords – Dust: An Elysian Tail

    Dust: An Elysian Tail first grabbed gamers' attention as the winner of Microsoft's Dream Build Play competition in 2009. Developer Humble Hearts (comprised of its one-man team, Dean Dodrill) spent the intervening years crafting Dust into one of the best downloadable titles on XBLA. When it finally... More
  • Blog Post: Quantum Conundrum Afterwords

    Few companies have dared to follow in the footsteps of Valve’s epic puzzle franchise Portal until Airtight Games released Quantum Conundrum. Some notes aren’t pitch perfect, but puzzle fans are humming with excitement over Quantum Conundrums mix of physics-based puzzles and slapstick environments... More
  • Blog Post: Afterwords: The Walking Dead

    Zombie games are a dime a dozen, but Telltale’s The Walking Dead gives players a different take on the tired formula. The first episode of the adventure series, A New Day, sold over one million copies on the PC, Mac, Xbox 360, and PS3. We talked with Sean Vanaman writer and designer at Telltale... More
  • Blog Post: Afterwords: SSX

    Snowboarding fans waited over five years for EA Sports to revive its over-the-top SSX franchise. While the reboot thrilled some by continuing the series' legacy of wild trick and breakneck races, others took issue with the frustrating Survive It mode. We talked to creative director Todd Batty to... More
  • Blog Post: Afterwords: The Witcher 2: Assassins of Kings – Enhanced Edition

    The Xbox 360 adaptation of one of the greatest PC games of 2011 finally came out, and we talked to the developers at CDProjekt RED to get their thoughts on bringing their dark, violent fantasy over to console. Catch up on your Witcher 2 needs with everything you need to know about the game and/or my... More
  • Blog Post: Afterwords: Dark Souls

    Minor issues with it aside, Dark Souls remains one of the most intense, addictive, and challenging games released in 2011. To get to the bottom of this difficult game's surprise success, I talked to From Software's Hidetaka Miyazaki, the director of Dark Souls. With Dark Souls it seems like you... More
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