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  • Blog Post: Fight For The Top 50 2014 – Danganronpa: Trigger Happy Havoc

    Danganronpa: Trigger Happy Havoc is straight-up demented, but that’s what makes it so damn intriguing. This visual novel adventure game keeps the tension rolling as you and a group of students are trapped in a school by a sadistic bear named Monokuma. Your only way out? Murder. If you kill another... More
  • Blog Post: Extended Afterwords: The Walking Dead — Season Two

    Telltale Games recently wrapped up season two of its violent and emotional The Walking Dead. The season ended with a bang, incorporating multiple endings for the first time. Telltale president and co-founder Kevin Bruner opens up about putting Clementine in the leading role, bringing back old faces,... More
  • Blog Post: Afterwords – The Vanishing of Ethan Carter

    After developing Painkiller and Bulletstorm, the three founders of People Can Fly left the studio and form their own independent company, The Astronauts. This studio’s first game, a haunting, unguided adventure called The Vanishing of Ethan Carter, impressed us as much as it unnerved us . We caught... More
  • Blog Post: Games To Beat In A Day – Gone Home

    Not all experiences need to be long and drawn out to leave a mark. Some are meant to be digested in one sitting. Gone Home may be short in length, but that doesn't take away from the wonderment you feel as you search a house and try to piece together what's going on. Few games let your desire... More
  • Blog Post: Replay – Clock Tower

    The Clock Tower series made its debut in North America back '97 on the PS1, quickly becoming a cult classic. The gameplay focused on running and hiding instead of brawn, and excelled by combining elements of survival horror and adventure games. Clock Tower introduced us to Scissorman and swapped... More
  • Blog Post: Test Chamber – Only If

    Join Andrew Reiner, Daniel Tack, and Jeff Cork as they romp through Creability's upcoming PC puzzle/adventure title, Only if. The game starts off mysterious and travels down a strange, dark path as an unidentified antagonist presents the player with a steam of bizarre tasks and puzzles. The player... More
  • Blog Post: Top 50 Challenge – Device 6

    For hundreds of years we've been reading printed words off paper pages and imagining the stories they tell. Device 6 preys on that convention, betraying your expectations, and delivering an engrossing tale that's hard to put down. Learn more about the Game Informer Fight For the Top 50 Challenge... More
  • Blog Post: Remembering Maniac Mansion

    Green and purple tentacles. Microwavable hamsters. A mind-controlling meteor. When Maniac Mansion debuted in 1987 for the Commodore 64 and Apple II, it was unlike anything players had experienced before. Not only did it make a mark with its quirky humor, it helped popularize the point-and-click adventure... More
  • Blog Post: Moments – The Fire Ritual In Tomb Raider (2013)

    Anyone who’s played a Tomb Raider game knows that Lara Croft is a woman of extraordinary perseverance. Whether she’s scaling obstacles, executing physical feats, or combating deadly creatures, Lara persists. This strength of character is put to the test like never before in the 2013 series... More
  • Blog Post: Moments: Heavy Rain’s Finger Dilemma

    How far are you prepared to go to save someone you love? These haunting words meet you at the opening of Quantic Dream's Heavy Rain and stick with you throughout. The question is pointed at Ethan Mars, whose son Shaun goes missing, while he confronts the Origami Killer's trials if he ever wishes... More
  • Blog Post: Afterwords: The Walking Dead

    Zombie games are a dime a dozen, but Telltale’s The Walking Dead gives players a different take on the tired formula. The first episode of the adventure series, A New Day, sold over one million copies on the PC, Mac, Xbox 360, and PS3. We talked with Sean Vanaman writer and designer at Telltale... More
  • Blog Post: The Genre That Refuses To Die: Keeping Adventure Games Alive

    Most discussions about the adventure genre begin with an acknowledgement of its glory days in the ‘90s before bending toward its subsequent death. The decline of the point-and-click adventure is often presented as a phase of gaming history – an indisputable event. That isn’t necessarily... More
  • Blog Post: 10 Adventure Games That Need New Entries

    The glory days of the point-and-click adventure genre have passed, but gamers still have great affection for its defining titles. Some studios have even made efforts to bring back the classics; Telltale Games resurrected Sam & Max a few years ago, along with announcing plans for more King's Quest... More
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