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Conker's Creator Is Working On Something For Wii U
May 25 2013 04:35 PM
New Dragon's Crown Trailer Introduces The Dwarf
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Microsoft Won't Abandon The Xbox 360 For At Least Five Years
May 25 2013 01:03 PM
Shadowrun Returns Developer Details Character Customization
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Blog Post:
Microsoft: First-Party, Next Generation
by
Jeff Marchiafava
on May 17, 2013 at 03:30 PM
In preparation of the next Xbox's big unveiling, we take a look at Microsoft's stable of first-party developers and what each studio is likely working on. While Microsoft hasn't released a lot of internally developed games this generation, the company has been quietly opening new studios...
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Blog Post:
Five Ways To Improve Halo 4 Spartan Ops
by
Matt Miller
on November 23, 2012 at 10:01 AM
I’m a big fan of cooperative gaming, and have loved Halo since its first installment. In other words, I’m the target demographic for 343 Industries' new cooperative Spartan Ops game mode. The new episodic structure started off strongly with a cool first episode, but the two subsequent...
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Blog Post:
How 343 Set A Storytelling Precedent
by
Mike Mahardy
on November 14, 2012 at 05:00 PM
343 Industries had a colossal task ahead of it when Bungie handed over the reigns to its iconic Halo franchise. Not only were the developers expected to maintain the series’ longtime fans with familiar elements, but deliver a fresh experience as well. As it turns out, 343 was up to the task. In...
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Blog Post:
Test Chamber – Halo 4 Campaign
by
Jeff Cork
on November 07, 2012 at 03:20 PM
Kyle did an interesting job of playing Halo 4's multiplayer during our previous Test Chamber , and now it's time to look at the campaign. Once again, Kyle's on the sticks. This time, however, he doesn't die every 4.3 seconds. Honest! Kyle's joined by editors Bryan Vore and Jeff Cork...
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Blog Post:
Test Chamber – Halo 4's Multiplayer
by
Jeff Cork
on November 01, 2012 at 11:51 AM
It's high time we get around to talking about this little game called Halo 4. Join editors Matt Miller, Kyle Hilliard, and Jeff Cork as we check out some of the game's multiplayer and get a comprehensive look at the game's death animations. As Miller points out, the game isn't out yet...
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Blog Post:
Halo 4's Frank O'Connor Talks Forward Unto Dawn
by
Kyle Hilliard
on October 19, 2012 at 01:00 PM
The third episode of Halo’s live-action web series premiered today , and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to...
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Blog Post:
Halo 4: Forward Unto Dawn’s Daniel Cudmore Talks About Playing Master Chief
by
Kyle Hilliard
on October 12, 2012 at 12:30 PM
The second episode of Halo’s live-action web series premiered today , and we had a chance to talk to Daniel Cudmore, the actor behind Master Chief’s mask. You won’t see Cudmore’s face in Halo 4: Forward Unto Dawn, but if you did, you may recognize him from the X-Men films where...
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Blog Post:
Halo 4: Forward Unto Dawn’s Director Chats Up The Live-Action Series
by
Kyle Hilliard
on October 05, 2012 at 12:21 PM
Halo’s live-action web series premiered its first episode today , and we had a chance to talk to Stewart Hendler, the series’ director, about the show. Hendler is no stranger to directing web series, or full-scale film production. He directed the recent H+ web series and the 2009 horror film...
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Blog Post:
The Next 10 Years Of Halo
by
Ben Hanson
on May 15, 2012 at 03:30 PM
Frank O' Connor has spent a lot of time daydreaming about the future of Halo as he transitioned from being a fan to managing the direction of the entire Halo franchise. With Halo 4 marking the beginning of the "Reclaimer Saga," we talked to franchise development director O' Connor about...
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Blog Post:
The Future Of Halo Wars And Halo's Expanded Universe
by
Ben Hanson
on May 10, 2012 at 02:30 PM
The development of Halo 4 not only marks a slight change in tone and direction for the numbered Halo entries, but 343 Industries is also taking a new approach to the management of Halo's expanded universe. In order to keep the ever-expanding Halo storyline from splintering off in a million different...
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Blog Post:
The Arsenal Of Halo 4
by
Bryan Vore
on May 02, 2012 at 02:00 PM
Get a look at 343's redesigns of classic UNSC weapons and catch the debut of an all-new Halo gun. Misriah Armory has been very busy. As you'll see in 343 Industries' designs and descriptions of some of the guns appearing in Halo 4, the manufacturer has a very lucrative contract with the UNSC...
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Blog Post:
The Inspirations For Halo 4
by
Ben Hanson
on April 30, 2012 at 04:00 PM
Halo 4 will be the first new entry in the series from the freshly-formed studio 343 Industries, but that doesn't mean that the team is approaching the game from a blank slate. Each team member was inspired to join the team and work on the game for their own reasons; inspirations for the new game...
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Blog Post:
The Rise And Fall Of Cortana In Halo 4
by
Ben Hanson
on April 27, 2012 at 04:00 PM
Most fans have noticed Cortana's prominent placement on the cover of the latest issue of the magazine. The new Halo team at 343 Industries is aiming to build her up as both a pivotal character in the plot and as a showcase for the new technology behind the scenes. We talked with Frank O' Connor...
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Blog Post:
Gadgets, Guns, And Devils: The Sound Design Of Halo 4
by
Ben Hanson
on April 25, 2012 at 04:00 PM
Not only is Halo 4 starting anew for the music of the game , but the audio team led by Sotaro Tojima is hard at work amassing a gigantic library of sound effects for the new game. Rather than overly relying on stock sound effects from an existing library or from past Halo games, Sotaro and his colleagues...
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Blog Post:
The World Of Halo 4
by
Matt Miller
on April 23, 2012 at 05:00 PM
Halo 4 promises to introduce gamers to a whole new set of locations, enemies, and story lines surrounding the adventures of Master Chief and Cortana. While many elements of that new vision, including details about the new enemies in the game, remain under wraps, a closer look at concept art from the...
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Blog Post:
Halo 4 Multiplayer Hands-On Impressions
by
Ben Hanson
on April 20, 2012 at 03:00 PM
To wrap up our week of Halo 4 multiplayer coverage, we wanted to speak directly about our experience with the game. While on the cover story trip visiting 343 Industries we had a blast playing a couple of multiplayer matches with the developers. There is a lot of new information to process, and we hope...
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Blog Post:
Spartan Ops: The Bold New Co-Op Of Halo 4
by
Ben Hanson
on April 18, 2012 at 03:30 PM
In the second story for our week of multiplayer coverage we want to introduce and detail one of the largest new additions to the Halo package: the co-op mode called Spartan Ops. Broken up into seasons, these weekly doses of videos coupled with missions attempt to bring Halo fans back to the game on a...
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Blog Post:
Halo 4's Changes To Competitive Multiplayer
by
Ben Hanson
on April 16, 2012 at 04:00 PM
This week at gameinformer.com is devoted to the changing face of Halo 4's multiplayer and we are starting things out by talking about the competitive side of things. You might have heard that 343 Industries is interested in making some changes to the classic Halo formula. We sat down with lead multiplayer...
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Blog Post:
The Creative Director's Vision For Halo 4
by
Ben Hanson
on April 13, 2012 at 04:00 PM
As the co-creator of NBA Street and co-founder of Propaganda Games, Josh Holmes may sound like an odd choice for the creative director of Halo 4. Starting out testing sports games at EA ( click here to see this bonus video where he talks about his worst day in the industry ), Josh is a 15-year veteran...
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Blog Post:
The Music of Halo 4
by
Ben Hanson
on April 11, 2012 at 01:01 PM
How would you find somebody to follow Martin O' Donnell's legendary run as the composer for Halo? In addition to designing the new soundscape of Halo (more on that later in the month), Sotaro Tojima had the unenviable task of selecting a composer for Halo 4. After composing for games like Castlevania...
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