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  • Blog Post: Ten Celebrities You Forgot Were Grand Theft Auto Voice Actors

    In recent years, the Grand Theft Auto games have shied away from using celebrity voice actors. But back in the series' PlayStation 2 days, Rockstar hired entertainment heavyweights like Dennis Hopper, Ray Liotta, and Ice-T to do voiceovers - including some you probably forgot about. 10 - Shaun Ryder... More
  • Blog Post: Submit Your Questions For Our Battleborn Podcast

    One look at our Battleborn hub and you'll see the deluge of exclusive written and video pieces we've been offering up for you all month long . Now we want to turn things around and mine your brains for questions to ask some of the developers behind Gearbox's colorful new shooter when we chat... More
  • Blog Post: The Comedic Cosmos: Writing Battleborn's Unique Take On Sci-Fi

    One of Gearbox's most noticeable hires during the development of Borderlands 2 was lead writer Anthony Burch . Not only did he prove his talents for comedy with his web series Hey Ash Watcha Playin'? , but before joining Gearbox he also contributed to Destructoid's podcast alongside reviews... More
  • Blog Post: Why Gearbox Is Making Battleborn And Not Borderlands 3

    We unveiled Gearbox's next game Battleborn for our August cover story earlier this month. Even though Gearbox is assisting in the development of Borderlands: The Pre-Sequel , a lot of fans are curious why the studio isn't focusing its effort on a new-gen Borderlands 3. While visiting the studio... More
  • Blog Post: The 1000-Year-Old Gamer: A Look At Video Game Age Gates

    Age gates are the Internet's half-hearted attempt at preventing minors from seeing potentially objectionable material. Like most of you, my birthday is on January 1st, but I have found a good deal of variety in just how far back various game companies' website go in available birth year. Asking... More
  • Blog Post: Is Battleborn A MOBA? Here's What Gearbox Says

    Yesterday we unveiled Battleborn as our August cover story . Gearbox describes their new game as a "hero shooter," but the hive-mind of the Internet oversimplified it as "another MOBA." While visiting the studio in Plano, Texas, we spoke with design director John Mulkey and creative... More
  • Blog Post: Versus Mode – Debating BioShock Infinite

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features digital editor Bryan Vore debating the merits of BioShock Infinite with senior editor Jeff Cork. Bryan: BioShock Infinite was in contention... More
  • Blog Post: Moments: Playing As A Little Sister In BioShock 2

    For many fans, BioShock 2’s story didn’t live up to the legacy of the original BioShock. While I agree that the original BioShock is the better game, I still enjoyed BioShock 2 – and believe it has moments of brilliance scattered throughout. Playing as a Little Sister is a high point... More
  • Blog Post: The Blockbuster Rule: Why The Future Belongs To Mega-Franchises

    [Note: This article originally appeared in issue #251 of Game Informer ] In Anita Elberse's new book, Blockbusters: Hit-Making, Risk-Taking, and The Big Business of Entertainment , the veteran professor at the prestigious Harvard Business School argues that, despite claims that digital distribution... More
  • Blog Post: See Evolve Gameplay In Action

    Ever since our Evolve cover reveal , readers have been asking when they can see gameplay footage of the new multiplayer-focused shooter from the creators of Left 4 Dead. The wait is finally over: Our new video contains action of Evolve's first four hunters going head-to-head with the mighty Goliath... More
  • Blog Post: Industry Insiders Discuss Their Desert Island Games

    Walking the hallways of the D.I.C.E. Summit, you're bound to run into a who's who of prominent game industry personalities. While stopping to chat, we decided to ask each of them an intensely personal question: If you could only have one video game to play while stranded on a desert island, what... More
  • Blog Post: Are Sales Bad For Sales? These Publishers And Developers Don't Think So

    Last week, indie developer of Inside a Star-Filled Sky and the upcoming Castle Doctrine Jason Rohrer wrote a lengthy post on his personal blog on the impact of sales on developers and fans. He lead his thesis with a simple statement, “Sales screw your fans.” We reached out to developers and... More
  • Blog Post: Why Evolve Is Not Just Another First-Person Shooter

    When we revealed Evolve as February's cover story , there were a couple of commenters lamenting the release of yet another first-person shooter. Not even factoring in the playable monster in third-person, Evolve is aiming to bring you a focused experience that separates itself from the saturated... More
  • Blog Post: Evolve: Meet The Goliath

    A monster movie is only as good as the monster, and that’s often the case with games. In Turtle Rock Studios’ upcoming shooter Evolve, up to four players battle against a powerful player-controlled beast on an alien planet. The company has unveiled the first such creature, the hulking creature... More
  • Blog Post: What Is Evolve?

    Yesterday we revealed February's cover story , a new IP from the creators of Left 4 Dead called Evolve. With this first feature for the month, we wanted to explain why Evolve is much more than just "Left 4 Aliens." While visiting Turtle Rock Studios we spoke with studio heads Phil Robb... More
  • Blog Post: Here’s Where Publishers Stand On YouTube Monetization And Copyright Right Now

    Following this week’s YouTube copyright catastrophe , we reached out to a number of publishers to find out where they stand on the matter. We were able to reach a number of publishers, and have also compiled public statements from others. YouTube videos have been growing in popularity, especially... More
  • Blog Post: Rey Mysterio Talks WWE 2K14 And His Upcoming Return

    WWE Superstar Rey Mysterio spoke to us today over the phone to promote the release of WWE 2K14 . The interview covers the game, his recovery from injury, recent appearances at house shows, changes to in-ring style, and who he'd like to work with (hint: he seems very interested in tag teams). Out... More
  • Blog Post: Quantum Mechanics And The Joy Of Ambiguity: A Conversation With Ken Levine

    Note: There are heavy spoilers for BioShock Infinite's core game contained in this interview. "Once you start getting into quantum mechanics, the notion of the individual becomes very complicated," Irrational Games' Ken Levine tells me at the outset of our conversation. While BioShock... More
  • Blog Post: Test Chamber – The Bureau: XCOM Declassified

    How did the XCOM organization come to be? Where did the alien invasion begin? These questions are answered in The Bureau: XCOM Declassified, a prequel story that doesn't unfold through XCOM's traditional isometric viewpoint. Developer 2K Marin maintains some of the strategic group tactics that... More
  • Blog Post: Civ V: Brave New World Culture Guide

    The second expansion changes the cultural side of the game quite a bit. Here’s a primer on the changes so you can hit the ground running. Several dramatic alterations to the culture system all work in tandem to create a much better overall experience than existed in previous incarnations of Civilization... More
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