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  • Blog Post: Submit Your Questions For Our Battleborn Podcast

    One look at our Battleborn hub and you'll see the deluge of exclusive written and video pieces we've been offering up for you all month long . Now we want to turn things around and mine your brains for questions to ask some of the developers behind Gearbox's colorful new shooter when we chat... More
  • Blog Post: What's New In Far Cry 4

    With Far Cry 4, Ubisoft Montreal recruited a fresh creative director. Alex Hutchinson had just wrapped up Assassin's Creed III , and his passion for creating systemic, player-driven narrative meshed well with the interests of the Far Cry development team. While there was a lot to love about the gameplay... More
  • Blog Post: History Lessons: The Road From Assassin's Creed III To Far Cry 4

    Back in early 2012, we spoke with creative director Alex Hutchinson about his hopes and plans for wrapping up Assassin's Creed III . Once the game shipped , Hutchinson moved away from the Assassin's Creed team within Ubisoft Montreal to be the creative director for Far Cry 4. While visiting the... More
  • Blog Post: The Rise And Future Of Far Cry

    While the series has been around for ten years, 2012's Far Cry 3 caught a lot of people by surprise and roped in plenty of new fans. While our cover story this month focuses on Far Cry 4 , we wanted to speak with the developers about the bringing Far Cry back into the top tier of gaming releases... More
  • Blog Post: Embracing Chaos: Far Cry 4's New Approach To Narrative

    The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations... More
  • Blog Post: Brutal Honesty – Inside Massive Chalice's Open Development

    Last year Double Fine launched its second Kickstarter for the tactical strategy game Massive Chalice. The pitch was for a game combining XCOM: Enemy Unknown's gameplay, Game of Thrones bloodline maneuvering, along with permadeath as a key ingredient. It easily met its funding goal . Learning lessons... More
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