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  • Blog Post: Question Of The Month Reader Responses: Issue #251

    A few months back we asked readers whether the concept of lives in video games is still relevant. While most respondents pointed to save states and checkpoints as the modern replacement, others believe lives still play an important role in some classic genres. Here are some of the responses we received... More
  • Blog Post: Inside The Unique Technology Behind Metal Gear Solid V

    With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid... More
  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
  • Blog Post: Hideo Kojima Reveals New Details On The Phantom Pain

    To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: Our Exclusive MGS V: Ground Zeroes Playthrough Impressions

    You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the... More
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