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How Bungie Teased Destiny In Halo 3: ODST
on January 09, 2014 at 01:00 PM
Halo 3: ODST was a bold game in a lot of ways, but one of the most interesting things about it wasn't discovered until years later. Hidden on an innocuous poster within the game was the line "Destiny Awaits" and an image of Earth with a small white "moon". While this didn't...
The Character Progression Of Destiny
on December 27, 2013 at 10:30 AM
In the final installment of our month of Destiny updates , we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's...
The Big Decisions Of Destiny's Development
on December 23, 2013 at 02:00 PM
With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis...
The Places Of Destiny
on December 20, 2013 at 11:00 AM
Bungie art director Christopher Barrett broke down the enemies of Destiny for us earlier this week and now he's back to go in depth on the various locations you'll visit around the solar system. The Moon Barrett : The moon is interesting because we’re able to show the remains of very familiar...
Music Of The Spheres: The Collaborative Soundscape Of Destiny
on December 18, 2013 at 02:00 PM
Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created...
The Enemies Of Destiny
on December 16, 2013 at 02:00 PM
With the Covenant and the Flood in Halo, Bungie knows a thing or two about creating iconic enemies. Art director Christopher Barrett told us all about the four new alien foes that players will be gunning down in Destiny in terms of background, looks, architecture, and more. The Fallen Barrett: The feeling...
Designing The RPG Elements Of Destiny
on December 13, 2013 at 02:00 PM
Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops...
Jason Jones – The Destiny Interview
on December 11, 2013 at 11:45 AM
To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a...
Revealing The Details Of Destiny's Competitive Multiplayer
on December 09, 2013 at 02:00 PM
At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose...
The Matchmaking Technology Of Destiny
on December 06, 2013 at 06:45 PM
Multiplayer in Destiny is set to be unlike anything that’s come before. We spoke with Bungie technical director Chris Butcher about how it works under the hood and what displays to the player in the game. Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters...
The Surprising Evolution Of Destiny's Art
on December 04, 2013 at 02:00 PM
Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas...
Question Of The Month Reader Responses: Issue #249
on December 03, 2013 at 03:25 PM
A few months ago, we asked readers if GTA V lived up to their expectations or not. With the exception of a few disillusioned gamers, most readers expressed happiness with their purchase, despite GTA Online’s early server woes. Great Expectations: GTA V went beyond my expectations! Even though GTA...
Forza Motorsport 5 On & Off The Track
on November 30, 2013 at 10:46 AM
I never said I was the world's greatest driver, and now you have the video proof. Alternately, if you want to see a full race at Sebring and what it's like to blow a lead, then this video is for you. Sebring International Raceway (Full Circuit) This footage was taken from a race in the Specialized...
Afterwords – The Stanley Parable
on October 01, 2013 at 03:09 PM
Galactic Cafe's standalone release of The Stanley Parable defies easy classification, but that hasn't stopped the experiment in interactive fiction from being a runaway success, selling 200 thousand copies in under a month. We talked with creator Davey Wreden to get his thoughts on the final...
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