www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: How Bungie Teased Destiny In Halo 3: ODST

    Halo 3: ODST was a bold game in a lot of ways, but one of the most interesting things about it wasn't discovered until years later. Hidden on an innocuous poster within the game was the line "Destiny Awaits" and an image of Earth with a small white "moon". While this didn't... More
  • Blog Post: The Character Progression Of Destiny

    In the final installment of our month of Destiny updates , we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: The Places Of Destiny

    Bungie art director Christopher Barrett broke down the enemies of Destiny for us earlier this week and now he's back to go in depth on the various locations you'll visit around the solar system. The Moon Barrett : The moon is interesting because we’re able to show the remains of very familiar... More
  • Blog Post: Music Of The Spheres: The Collaborative Soundscape Of Destiny

    Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created... More
  • Blog Post: The Enemies Of Destiny

    With the Covenant and the Flood in Halo, Bungie knows a thing or two about creating iconic enemies. Art director Christopher Barrett told us all about the four new alien foes that players will be gunning down in Destiny in terms of background, looks, architecture, and more. The Fallen Barrett: The feeling... More
  • Blog Post: Designing The RPG Elements Of Destiny

    Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Revealing The Details Of Destiny's Competitive Multiplayer

    At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose... More
  • Blog Post: The Matchmaking Technology Of Destiny

    Multiplayer in Destiny is set to be unlike anything that’s come before. We spoke with Bungie technical director Chris Butcher about how it works under the hood and what displays to the player in the game. Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: Question Of The Month Reader Responses: Issue #249

    A few months ago, we asked readers if GTA V lived up to their expectations or not. With the exception of a few disillusioned gamers, most readers expressed happiness with their purchase, despite GTA Online’s early server woes. Great Expectations: GTA V went beyond my expectations! Even though GTA... More
  • Blog Post: Forza Motorsport 5 On & Off The Track

    I never said I was the world's greatest driver, and now you have the video proof. Alternately, if you want to see a full race at Sebring and what it's like to blow a lead, then this video is for you. Sebring International Raceway (Full Circuit) This footage was taken from a race in the Specialized... More
  • Blog Post: Afterwords – The Stanley Parable

    Galactic Cafe's standalone release of The Stanley Parable defies easy classification, but that hasn't stopped the experiment in interactive fiction from being a runaway success, selling 200 thousand copies in under a month. We talked with creator Davey Wreden to get his thoughts on the final... More
Page 1 of 1 (14 items)