The lights are on
Read Current Issue
Lego Star Wars
The Year of VR
The GI Show
A Corgi Gun? XCOM 2 Mod Support Is Working As Intended
Feb 05 2016 04:25 PM
Sega Sales Down, Profits Up Nine Months Into Fiscal Year
Feb 05 2016 03:02 PM
PSA: Steam Lunar New Year Sale Running Now Through February 12
Feb 05 2016 01:26 PM
Bethesda’s Todd Howard To Receive GDC Lifetime Achievement Award
Feb 05 2016 12:01 PM
H1Z1 Splitting Into Two Games, Console Versions Confirmed
Feb 05 2016 12:00 PM
Epic Pushing VR Development Forward With Unreal Engine VR Editor
Feb 05 2016 10:51 AM
Square Celebrates Portal App's Birthday With Free Final Fantasy II Download
Feb 05 2016 10:18 AM
Dave Mirra, Pro BMX Rider And Inspiration For Freestyle BMX Games, Dead At 41
Feb 05 2016 09:56 AM
Clueless Gamer Returns With A Super Bowl Showdown: Doom Edition
Feb 05 2016 08:50 AM
Undertale Dev Courted For Wii U Port, Help Offered To Make It Happen
Feb 05 2016 08:23 AM
War Stories: How The Military Benefits From Call Of Duty
on September 30, 2013 at 02:00 PM
After a decade of digitizing combat, the team behind Call of Duty has spent a lot of time learning from the United States military. With the creation of the Call of Duty Endowment charity, Activision started giving back to the troops. We spoke with Activision Publishing's CEO Eric Hirshberg and Infinity...
The New Multiplayer Modes Of Call Of Duty: Ghosts
on September 27, 2013 at 02:00 PM
With Call of Duty: Ghosts, Infinity Ward is branching off and creating an entirely new universe for the series. In order to make a clean break from the past, the team also threw away multiplayer modes from previous games and focused on creating new experiences for seasoned players. While visiting the...
Courting The Casuals: Player Customization In Call Of Duty: Ghosts
on September 25, 2013 at 02:00 PM
It's refreshing to know that even Infinity Ward's executive producer Mark Rubin doesn't understand how Call of Duty has acquired such a gigantic player-base. Trying to add something new to the series and a stab in the dark at giving the silent majority of players something they might want...
Feeding The Cash Cows: Activision's Approach To Game Brands
on September 23, 2013 at 03:06 PM
With an origin in the world of creative advertising, the current CEO of Activision Publishing Eric Hirshberg has a unique perspective on the gaming industry. While talking to Hirshberg about the upcoming Call of Duty: Ghosts, we also spoke with him about his roots in advertising and what lessons he is...
The Cost Of Duty: The Studios Behind Ghosts
on September 20, 2013 at 02:00 PM
While visiting Infinity Ward for t his month's cover story on Call of Duty: Ghosts, a constant refrain from those we talked to was how difficult it has been to create the upcoming entry. Calling upon the help of Neversoft and Raven to more than double the size of the development team from Infinity...
Hollywood And Call Of Duty's Symbiotic Love Affair
on September 18, 2013 at 02:00 PM
When reading game reviews, writers frequently praise a game for being "cinematic". When reading movie reviews, you occasionally see the latest CG summer blockbuster derided for feeling "like a video game". The two industries get closer and closer every year, and the Call of Duty series...
Ghosts, Dogs, And Fish: The Story Behind The Memes
on September 13, 2013 at 02:00 PM
One of the most unexpected side-effects of Activision and Infinity Ward promoting this year's Call of Duty game is the popularity of an in-game dog named Riley and the importance of fish AI. Starting with the debut making-of trailer at the Xbox One reveal event, the internet latched on to the absurdity...
Post-Modern: Inside The Development History Of Call Of Duty: Ghosts
on September 11, 2013 at 02:00 PM
With Call of Duty: Modern Warfare 3 tied up in a relatively neat package , the team at Infinity Ward began the long trek of developing a brand new entry in the series. We visited the studio for this month's cover story and spoke with executive producer Mark Rubin about the history of the game that...
Earning Our Activsion Patches
on September 10, 2013 at 02:45 PM
Back in the early days of video games, before virtual Achievements and Trophies, Activision offered players the opportunity to earn physical patches for their high scores. In the video below, Tim Turi attempts to obtain the high scores necessary to obtain an Activision patch in games like Pitfall, its...
Replay – Mutant League Football
on September 10, 2013 at 02:30 PM
We take a look back at EA's grisly gridiron classic. By now, you may have heard the news that Michael Mendheim, the creator of Mutant League Football, is launching a Kickstarter to create a spiritual successor to the Genesis-era cult classic. We have all the news about that in the new issue of Game...
Question Of The Month Reader Responses: Issue #246
on September 10, 2013 at 02:06 PM
A few months ago we asked readers what the most important factor is when choosing a next-gen system. While some pointed to feature sets and price tags, most players were interested in a sole and unsurprising concern: the games. Here are some of their responses. It's About The Games, Stupid: There...
Page 1 of 1 (11 items)