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  • Blog Post: Sucker Punch Talks Letting Go Of Sly Cooper

    Before the days of Infamous and electrocuting civilians, Sucker Punch Productions created the more family-friendly games Rocket: Robot on Wheels and Sly Cooper. While visiting the studio a couple of months ago for the Infamous Second Son cover story, I spoke with the studio's co-founder Brian Fleming... More
  • Blog Post: The XBLA Exodus: Can Microsoft Reinvigorate Xbox Live Arcade?

    Microsoft has a mixed track record with indie games on its XBLA platform. As indie developers flock to other platforms, can Microsoft reinvigorate Xbox Live Arcade? Note: This article originally appeared in Game Informer issue 242. Brian Provinciano knew he did not want to release his game, Retro City... More
  • Blog Post: The Origins Of Infamous

    Amidst our coverage of the upcoming Infamous Second Son, we thought that it would be interesting to look back on the creation of the original game in the ongoing series. As a stand-out new IP on the Playstation 3 and a studio-changing game for the talented team at Sucker Punch Productions, Infamous'... More
  • Blog Post: From Daxter To Delsin: The Work Of Infamous Second Son's Animation Director

    Every game is informed by those that have come before it. Animation director Billy Harper has some stellar titles on his resume, which inspired his current work on Infamous Second Son. Starting out on Mark of Kri for the PS2 (a game seen as a pioneer in 3D game animation) and moving on to the Jak and... More
  • Blog Post: Digitizing Seattle: Infamous Second Son's New Playground

    Leaving behind the fictional cities of New Marais and Empire City, Infamous Second Son will task players with liberating the streets of Seattle as the new protagonist Delsin Rowe. While Sucker Punch wanted to make it clear that this was not a 1:1 recreation of the real-world city, the game's version... More
  • Blog Post: What The PlayStation 4 Means For Infamous Second Son

    As an exclusive to the new system from Sony, Infamous Second Son is planning on taking advantage of the console's unique strengths. Developer Sucker Punch Productions will not only use the advanced horsepower of the PlayStation 4, but they are also hoping to further immerse players by using the touchpad... More
  • Blog Post: A New Beginning: Designing Infamous Second Son

    In addition to taking the leap to the next console generation, the developers at Sucker Punch Productions are exploring within the Infamous universe by putting players in charge of a new protagonist named Delsin Rowe. Armed with smoke-controlling powers in the open-world environment of Seattle, Delsin's... More
  • Blog Post: Exploring Humanity In Doki-Doki Universe

    Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality... More
  • Blog Post: Race Against The Doomsday Clock In Counterspy

    SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's... More
  • Blog Post: The Vibrant World Of Hohokum

    Santa Monica Studio is no stranger to working with talented indie developers, having helped bring games like Sound Shapes, The Unfinished Swan, and Journey to Sony's platforms. Its latest collaboration is Hohokum, a colorful and creative 2D sandbox game from developer Honeyslug and artist/designer... More
  • Blog Post: Darth Clark Rises

    Once a year, infamous Game Infarcer editor-in-chief Darth Clark emerges from his secret lair to pen a controversial editorial addressing a problematic aspect of the video game industry that most journalists are too afraid to confront. Darth Clark may not be the editor-in-chief that video game journalism... More
  • Blog Post: Sony's Indie Initiative Bonus Content

    This month Sony shared with us its plans to make indie gaming an integral part of the PS4's ecosystem. We outlined some of the first indie games that will appear on the PS4 in the latest issue of Game Informer, but still had a ton of content left over to share with readers. Below you'll find... More
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