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See Inside Frostbite 2.0 And What It Means For Army Of Two
on August 27, 2012 at 05:47 PM
One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use...
Crafting The Story Of Army Of Two: The Devil's Cartel
on August 22, 2012 at 02:59 PM
The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further...
Debating The Bros And Cons Of The Army Of Two Series
on August 20, 2012 at 03:00 PM
There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play game that look down their nose at the series, seeing it as a "dude-bro" festival of bullets with no redeeming value or creativity...
Designing Army Of Two: The Devil's Cartel's New Direction
on August 15, 2012 at 03:00 PM
While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series. While visiting the studio we spoke to executive producer Julian Beak and lead designer Julien Lamoureaux about their fresh approach...
Watch The First Official Trailer For Army Of Two: The Devil's Cartel
on August 14, 2012 at 10:45 AM
Throughout our month of online coverage for Army of Two: The Devil's Cartel you can expect articles and videos that dive in to the details of the latest game in the series from Visceral Montreal, but if you are looking for a glimpse at the amount of explosions in the game then you've come to...
Call Of Duty Composer Is Working On Army Of Two: The Devil's Cartel
on August 13, 2012 at 04:34 PM
Audio director Francois Lafleur is passionate about the sound of Army of Two: The Devil's Cartel ( as evident in this video feature ), but one of the topics that he was most eager to discuss was the involvement of composer Brian Tyler. From his work on films like the Fast and the Furious series and...
From SSX To Army Of Two: The Pro Behind The Audio
on August 10, 2012 at 03:00 PM
You might not know the name Francois Lafleur, but this gregarious French-Canadian is the mind behind the audio in some of the most memorable games ever made. Defining the soundscape of the classic SSX, Need for Speed, and Skate series, Francois brought his unique flavor of sound design to Army of Two...
Digital Issue 233 Is Live: Read About Army Of Two: The Devil's Cartel Now
on August 07, 2012 at 02:57 PM
Read up on the new Army of Two and much more in the latest digital edition of Game Informer Magazine for PC/Mac , iPad , and Android . Some highlights of the issue: - More exclusive content from our cover story Army Of Two: The Devil's Cartel - A look at the top 30 co-op games of all time and previews...
Question Of The Month Reader Responses: Issue #233
on August 07, 2012 at 02:50 PM
A few months ago we asked readers if violence in a video game affects their purchasing decision. Gamers wrote back with a variety of reasons for why they buy or pass up certain titles. Here are some responses. Keep It Clean: Yes, violence absolutely affects my purchasing decisions. Although I have respect...
Becoming Visceral: Overhauling EA Montreal For Army Of Two: The Devil's Cartel
on August 06, 2012 at 03:00 PM
You might have heard that Visceral Games is developing the latest entry in the Army of Two series, but you might be confused as to what this means for The Devil's Cartel. While the game is being developed in the same location as the last two entries, a majority of the team is new and has been rebranded...
How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons
on June 30, 2012 at 02:58 PM
Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"...
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