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Baldur's Gate: Enhanced Edition Pulled From App Store
Jun 19 2013 09:36 PM
The War Z Is Now Called Infestation: Survivor Stories
Jun 19 2013 08:13 PM
Xbox One Chief Product Officer Marc Whitten Discusses Microsoft's Reversal
Jun 19 2013 06:15 PM
CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
Jun 19 2013 03:03 PM
The Plethora Of New Enemies In Borderlands 2: Tiny Tina's Assault On Dragon's Keep
Jun 19 2013 03:00 PM
Company Of Heroes 2 Open Beta Extended
Jun 19 2013 01:54 PM
Defiance Gamer Makes It Onto TV Show
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Jun 19 2013 12:01 PM
Rumor: Steam Game Sharing Could Be Coming
Jun 19 2013 11:47 AM
Playable Zelda?
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Blog Post:
Editorial: The Day-One DLC Defense
by
Joe Juba
on May 30, 2012 at 04:52 PM
Gamers have a complicated relationship with downloadable content. We love the idea of our favorite games getting continued support – as long as the content is interesting, fun, not too peripheral to the core game, timed correctly, and worth the price tag. All those demands are difficult to satisfy...
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Blog Post:
Afterwords: SSX
by
Phil Kollar
on May 16, 2012 at 12:39 PM
Snowboarding fans waited over five years for EA Sports to revive its over-the-top SSX franchise. While the reboot thrilled some by continuing the series' legacy of wild trick and breakneck races, others took issue with the frustrating Survive It mode. We talked to creative director Todd Batty to...
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Blog Post:
The Next 10 Years Of Halo
by
Ben Hanson
on May 15, 2012 at 03:30 PM
Frank O' Connor has spent a lot of time daydreaming about the future of Halo as he transitioned from being a fan to managing the direction of the entire Halo franchise. With Halo 4 marking the beginning of the "Reclaimer Saga," we talked to franchise development director O' Connor about...
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Blog Post:
The Future Of Halo Wars And Halo's Expanded Universe
by
Ben Hanson
on May 10, 2012 at 02:30 PM
The development of Halo 4 not only marks a slight change in tone and direction for the numbered Halo entries, but 343 Industries is also taking a new approach to the management of Halo's expanded universe. In order to keep the ever-expanding Halo storyline from splintering off in a million different...
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Blog Post:
The Arsenal Of Halo 4
by
Bryan Vore
on May 02, 2012 at 02:00 PM
Get a look at 343's redesigns of classic UNSC weapons and catch the debut of an all-new Halo gun. Misriah Armory has been very busy. As you'll see in 343 Industries' designs and descriptions of some of the guns appearing in Halo 4, the manufacturer has a very lucrative contract with the UNSC...
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Blog Post:
The Inspirations For Halo 4
by
Ben Hanson
on April 30, 2012 at 04:00 PM
Halo 4 will be the first new entry in the series from the freshly-formed studio 343 Industries, but that doesn't mean that the team is approaching the game from a blank slate. Each team member was inspired to join the team and work on the game for their own reasons; inspirations for the new game...
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Blog Post:
The Rise And Fall Of Cortana In Halo 4
by
Ben Hanson
on April 27, 2012 at 04:00 PM
Most fans have noticed Cortana's prominent placement on the cover of the latest issue of the magazine. The new Halo team at 343 Industries is aiming to build her up as both a pivotal character in the plot and as a showcase for the new technology behind the scenes. We talked with Frank O' Connor...
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Blog Post:
Gadgets, Guns, And Devils: The Sound Design Of Halo 4
by
Ben Hanson
on April 25, 2012 at 04:00 PM
Not only is Halo 4 starting anew for the music of the game , but the audio team led by Sotaro Tojima is hard at work amassing a gigantic library of sound effects for the new game. Rather than overly relying on stock sound effects from an existing library or from past Halo games, Sotaro and his colleagues...
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Blog Post:
Halo 4 Multiplayer Hands-On Impressions
by
Ben Hanson
on April 20, 2012 at 03:00 PM
To wrap up our week of Halo 4 multiplayer coverage, we wanted to speak directly about our experience with the game. While on the cover story trip visiting 343 Industries we had a blast playing a couple of multiplayer matches with the developers. There is a lot of new information to process, and we hope...
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Blog Post:
Spartan Ops: The Bold New Co-Op Of Halo 4
by
Ben Hanson
on April 18, 2012 at 03:30 PM
In the second story for our week of multiplayer coverage we want to introduce and detail one of the largest new additions to the Halo package: the co-op mode called Spartan Ops. Broken up into seasons, these weekly doses of videos coupled with missions attempt to bring Halo fans back to the game on a...
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Blog Post:
Halo 4's Changes To Competitive Multiplayer
by
Ben Hanson
on April 16, 2012 at 04:00 PM
This week at gameinformer.com is devoted to the changing face of Halo 4's multiplayer and we are starting things out by talking about the competitive side of things. You might have heard that 343 Industries is interested in making some changes to the classic Halo formula. We sat down with lead multiplayer...
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Blog Post:
The Creative Director's Vision For Halo 4
by
Ben Hanson
on April 13, 2012 at 04:00 PM
As the co-creator of NBA Street and co-founder of Propaganda Games, Josh Holmes may sound like an odd choice for the creative director of Halo 4. Starting out testing sports games at EA ( click here to see this bonus video where he talks about his worst day in the industry ), Josh is a 15-year veteran...
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Blog Post:
The Music of Halo 4
by
Ben Hanson
on April 11, 2012 at 01:01 PM
How would you find somebody to follow Martin O' Donnell's legendary run as the composer for Halo? In addition to designing the new soundscape of Halo (more on that later in the month), Sotaro Tojima had the unenviable task of selecting a composer for Halo 4. After composing for games like Castlevania...
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Blog Post:
Digital Issue 229 Is Live: Read About Halo 4 Now
by
Bryan Vore
on April 10, 2012 at 04:11 PM
Get the full story on Halo 4 and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click "Read Current Issue."...
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Blog Post:
Read A Chapter From Jacked: The Outlaw Story of Grand Theft Auto
by
Matt Helgeson
on April 10, 2012 at 03:01 PM
David Kushner's Masters of Doom , which told the gripping tale of id Software's creation of Doom and the FPS genre, is perhaps the best-written video game book ever released. After exploring some topics outside of games, Kushner returns to video games with Jacked: The Outlaw Story of Grand Theft...
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Blog Post:
Replay – Might And Magic III: Isles Of Terra
by
Tim Turi
on April 10, 2012 at 01:03 PM
Nobody really knew what was in store for them when Adam dragged us all down into the Replay recording room. The glittery nostalgic gleam in his eyes cued us in that we were going to play some game he adored as a kid, but none of us had ever played Might and Magic III. After trusting Adam as our guide...
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Blog Post:
Question Of The Month Reader Responses: Issue #229
by
Jeff Marchiafava
on April 10, 2012 at 09:35 AM
A few months ago we asked readers what the greatest reward they've ever gotten in a video game is. We ran a couple of replies in the newest issue of Game Informer, but there were plenty more pieces of coveted loot and hard-earned achievements that readers pointed to as high points in their gaming...
More
Blog Post:
République: The Ryan Payton Interview
by
Matt Miller
on April 10, 2012 at 07:31 AM
Camouflaj and Logan are two independent game studios that have united with a powerful vision; create a new iOS game that can appeal to the core gaming audience through stealth, action, and deep storytelling. Their unique vision is on display in the newly announced République, an intriguing title...
More
Blog Post:
Comparing Halo 4 to Halo 3
by
Ben Hanson
on April 09, 2012 at 04:00 PM
When Bungie split with Microsoft and parted ways with Halo, not everyone was interested in saying goodbye. Frank O' Connor decided to stay with the Halo universe and serve as the franchise development director for 343 Industries. Since he was heavily involved in the development, we talked to him...
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Blog Post:
Expiration Date: Will Modern Video Games Go Bad?
by
Jeff Marchiafava
on April 06, 2012 at 12:00 PM
We often think of video games as a timeless medium. Players with a love for retro gaming can still dust off an NES, blow in the bottom of a Super Mario Bros. cartridge, and experience the game the way it was played 25 years ago. Over the past few years, the video game industry has undergone an online...
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