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Microsoft Provides Official Statement On The Xbox One Used Games Issue
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Blog Post:
Your Field Guide To Skylanders
by
Jeff Cork
on December 06, 2012 at 09:00 PM
Update: The release of Skylanders Giants in October introduced 16 new characters to the Skylanders’ Roster. The Giants list contains the characters’ official bios and their availability. They are also grouped according to their elemental types like the original list for the Spyro’s...
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Blog Post:
My First Game: Evan Wells - Toejam & Earl In Panic On Funkotron
by
Tim Turi
on February 29, 2012 at 03:03 PM
In issue 227 of Game Informer we ran an article composed of highlights from an interview we had with Naughty Dog co-president about the first game he ever worked on, Toejam & Earl in Panic on Funkotron. Now we're pleased to present the entirety of that interview. Long before Naughty Dog co-president...
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Blog Post:
The Story Behind The Last Of Us Debut Trailer
by
Ben Hanson
on February 27, 2012 at 11:39 AM
At this point I think it's safe to assume that you've seen the debut trailer for Naughty Dog's The Last of Us. While visiting the studio we took the opportunity to ask the game director Bruce Straley and creative director Neil Druckmann about the creation of the video and what it is like...
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Blog Post:
Expanding The House: Naughty Dog's Second Team
by
Tim Turi
on February 24, 2012 at 11:00 AM
Naughty Dog found tremendous success with its colorful platformers on the PlayStation and PlayStation 2, but the PS3’s Uncharted series scored the developer numerous awards and widespread critical acclaim. The achievements and growth Naughty Dog has enjoyed over the years presented the opportunity...
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Blog Post:
New Tricks: An Interview With Naughty Dog's Co-Presidents
by
Ben Hanson
on February 22, 2012 at 01:40 PM
Naughty Dog has always been a studio about teamwork. Originally founded by Andy Gavin and Jason Rubin, the duo expertly guided the company until their departure in 2004, when they made room for Evan Wells and Christophe Balestra to take the helm and become co-presidents of the legendary studio. Game...
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Blog Post:
Capturing Joel And Ellie For The Last Of Us
by
Ben Hanson
on February 20, 2012 at 12:30 PM
Naughty Dog's Uncharted trilogy received plenty of praise for the natural performances from the actors and the all-encompassing method of capturing that performance. The same techniques are being applied to Naughty Dog's new IP, The Last of Us. By capturing both the motions and vocal performance...
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Blog Post:
Nature’s Revenge: The Environments Of The Last Of Us
by
Tim Turi
on February 17, 2012 at 03:00 PM
Photo courtesy of Marchand and Meffre Gaming is no stranger to post-apocalyptic worlds, but Naughty Dog wants to deliver something you’ve never seen before with The Last of Us . The game takes place in a world where a deadly fungal disease and widespread strife has wiped out most of humanity. As...
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Blog Post:
Why Audio Matters In The Last Of Us
by
Ben Hanson
on February 15, 2012 at 11:24 AM
Throughout our month of coverage for The Last of Us, the team at Naughty Dog has stressed the importance of subtlety and intensity both in the story and gameplay. Phil Kovats is the man responsible for setting that tone with the audio of the game. As the audio lead for The Last of Us, Phil plans on using...
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Blog Post:
Risk And Consequence: Combat In The Last Of Us
by
Ben Hanson
on February 13, 2012 at 12:11 PM
If you've been following our coverage for The Last of Us, you know about the story and inspirations for Naughty Dog's new IP but you are probably still curious about how the game plays. The team in Santa Monica is attempting to bring a raw sense of humanity to every aspect of the game and they...
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Blog Post:
What Does The Academy Of Interactive Arts And Sciences Think Of The Spike Video Game Awards?
by
Kyle Hilliard
on February 11, 2012 at 10:19 AM
The Spike Video Game Awards is a divisive show. Every year the awards become both a source of complaint for those who want to the see the entertainment medium treated as art, and an exciting spectacle for those who like to see their favorite hobby spend time in the spotlight. Some of the people involved...
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Blog Post:
Replay – Alex Kidd In The Enchanted Castle
by
Dan Ryckert
on February 08, 2012 at 09:39 PM
During the console wars of the early 90s, Nintendo was represented by Mario and Sega had Sonic in their corner. While these faces were the most famous, Sega had a popular platformer of their own before Sonic took off. In this week's Replay, we take a look back at a series that has essentially been...
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Blog Post:
The Story And Environments Of The Last Of Us
by
Ben Hanson
on February 08, 2012 at 11:15 AM
With the release of Uncharted 3 behind them, the next creation to leave the hallowed halls of Naughty Dog is an original game called The Last of Us. The team at the Santa Monica-based studio has spent the last two years creating an entirely new world. The game is a post-apocalyptic tale about survival...
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Blog Post:
Digital Issue 227 Is Live: Read About The Last Of Us Now
by
Bryan Vore
on February 07, 2012 at 01:07 PM
Get the full story on The Last of Us and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current...
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Blog Post:
Watch Alex Kidd Reflect On His Time As Sega's Mascot
by
Bryan Vore
on February 07, 2012 at 11:30 AM
In our most recent issue featuring The Last of Us (#227), we look back Sega's former number one guy, Alex Kidd. In the magazine's Classic GI section, you can relive all of his gaming entries, but this long-lost video just has to be seen by any self respecting, hardcore Sega fan. In 2001, Sega...
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Blog Post:
Conquer The Old Republic With These Tips
by
Adam Biessener
on February 06, 2012 at 07:01 PM
Like all MMOs, Star Wars: The Old Republic has unbelievably terrible default keybindings. Stave off repetitive stress injuries and dramatically improve your reaction times in the game by learning from this sage keybinding advice. The biggest problem, which every hotkey-based game has fallen prey to,...
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Blog Post:
Naughty Dog Almost Made A New Jak And Daxter
by
Tim Turi
on February 06, 2012 at 09:00 AM
From Crash Bandicoot to Uncharted, Naughty Dog has a history of putting out top-notch entertainment. The studio is jam-packed with talented game creators. So many, in fact, that two years ago the company expanded to form a second team, which would eventually develop The Last of Us . But before the first...
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Blog Post:
Watch Us Take On Ono-San In Street Fighter X Tekken
by
Dan Ryckert
on January 19, 2012 at 01:01 PM
As two of the biggest fighting fans in the office, Jason and myself were excited to hear that Street Fighter producer Yoshinori Ono would be visiting the office this week. Along with his assistant producer Tomoaki Ayano and global relations manager Dan Pantumsinchai, he brought a new build of the upcoming...
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Blog Post:
The Best of CES 2012
by
Matt Bertz
on January 13, 2012 at 03:40 PM
Which were our favorite gadgets, notebooks, and televisions of the annual electronics extravaganza? Read on to find out. 10. Razer Project Fiona It may look unconventional, but don't underestimate this ambitious prototype tablet. Razer designed the Fiona with one thing in mind: to gently push aside...
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Blog Post:
Replay – Jak And Daxter
by
Phil Kollar
on April 02, 2011 at 09:00 AM
Before Naughty Dog was crafting the cinematic masterpiece that is the Uncharted series on PlayStation 3, they were behind a beloved series of platformers for the PlayStation 2. On this week's edition of Replay, we take a look at the very first Jak and Daxter game and discuss our feelings on the series...
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Blog Post:
Watch Us Play The Vita's Best Demos
by
Kyle Hilliard
on February 07, 2011 at 06:26 PM
The PlayStation Vita is only a few weeks away, but just in case you absolutely cannot wait to see it in action, watch as I play some of the system's best demos.
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