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  • Blog Post: The Future Of Strategy Games: An Interview With Sid Meier

    While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation... More
  • Blog Post: A Man On A Mission: The Unabridged Interview

    In issue 226 of Game Informer, we talked with legendary game designer Richard Garriott about his upcoming documentary, Man on a Mission: Richard Garriott's Road to the Stars . Find out more about the documentary and Garriott's time in space in this unabridged version of the interview. You spent... More
  • Blog Post: Dissecting A Classic: How To Modernize X-COM

    Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt... More
  • Blog Post: Sid Meier Talks XCOM: Enemy Unknown

    While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top... More
  • Blog Post: The Unsettling Music Of XCOM: Enemy Unknown

    Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some... More
  • Blog Post: The Art Of XCOM: Enemy Unknown

    After years of creating barbarians and Mahatma Ghandis for the Civilization series, art director Greg Foertsch was given the task of reimagining the look of X-COM. Shedding the original's Saturday-morning-graphic-novel look for one of slightly stylized "miniatures", Greg Foertsch and his... More
  • Blog Post: Digital Issue 226 Is Live: Read About XCOM: Enemy Unknown Now

    Find out how Firaxis is bringing XCOM back to its strategy roots in the latest digital edition of Game Informer. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current... More
  • Blog Post: Casey Hudson On Finishing Mass Effect 3, DLC Plans

    Last month, I journeyed north to Canada to take an early look at three lengthy missions from BioWare’s upcoming epic sci-fi RPG Mass Effect 3. You can read an in-depth report on my experience with the game in the February 2012 issue of Game Informer , but while I was there I also had a chance to... More
  • Blog Post: Question Of The Month Reader Responses: Issue #226

    A few months ago we asked readers what video game enemy scares them the most. The latest issue of Game Informer contains a few of the terrifying foes readers are afraid of, but there were plenty more picks lurking in the shadows. Jeepers Creepers: The creepers from Minecraft scare me the most. They’re... More
  • Blog Post: The End Of Star Wars Galaxies

    We explored the game world of the 8-year running MMO in its final days, and took video of our experience as the game came to its conclusion. After being away for almost seven years, it was a surreal experience returning to play Star Wars Galaxies in its final days. Sony Online Entertainment was kind... More
  • Blog Post: Why Firaxis Loves X-COM

    The original X-COM was a masterpiece, and nobody is quicker to acknowledge that than XCOM: Enemy Unknown's lead designer Jake Solomon. He cites the original title as his favorite game of all time and he wanted to make sure that the rest of the team at Firaxis understood why the 1994 PC title is so... More
  • Blog Post: The Year Of The RPG?

    The last few months have made 2011 a particularly stand-out year for games. From Batman to Uncharted to Modern Warfare, there has been something big and awesome for virtually every type of gamer. Looking ahead to 2012, we’re still waiting to hear a lot of major announcements, but one thing is clear... More
  • Blog Post: Quick 15: Trine 2

    Three Game Informer editors stumble their way through the excellent new cooperative platformer, all for your entertainment. We were big fans of the new fantasy game that just released from Frozenbyte and Atlus. While the game is challenging and rewarding when playing alone, you'll have the most fun... More
  • Blog Post: The Console Time Capsule

    We all have (mostly) fond memories of console launches and the excitement of those early days. The sexy new graphics. The new batch of games. The untold possibilities. A handful of Game Informer editors jotted down some of their memories about those heady times. What do you think? Tell us your launch... More
  • Blog Post: Quick 15: Xenoblade Chronicles

    We only discovered earlier today that Xenoblade Chronicles, the long-awaited Wii RPG from Monolith Soft, is finally being brought over to North America early next year. However, by the time that news hit, I had already done horrible, unspeakable things to my Wii in order to make a European copy of the... More
  • Blog Post: Reiner And Phil Play Corpse Party

    You may have never heard of the obscure Japanese horror/adventure game Corpse Party before, but prepare to have it stuck in your subconscious forever. Reiner and I spend 20 minutes exploring a cursed school and dodging ghosts in this downloadable PSP game from Xseed. Then we get sideswiped by a bit of... More
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