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  • Blog Post: The Legend Of Obsidian: The Game

    When embarking on the trip to Obsidian Entertainment, we never could have guessed that we'd actually be getting two exclusive game reveals. Upon entering the studio, our eyes were immediately drawn to the modest arcade cabinet sitting in the dining area. From the mind of South Park: The Game programmer... More
  • Blog Post: Obsidian's Favorite South Park Episodes

    Ever since we decided to put South Park: The Game on the cover of the January issue of Game Informer, we here in the office have been sharing and reciting our favorite moments from the show. From the Asspen episode to the commercial for the "Wild Wacky Action Bike" , there are too many incredible... More
  • Blog Post: Back To Basics: Animating South Park: The Game

    Shon Stewart is an animation geek. He animated some 2D projects while in college but quickly learned the art of 3D animation for projects like Fallout: New Vegas. Now he's the lead animator on South Park: The Game and his primary directive is to dissect the animation of South Park and recreate it... More
  • Blog Post: What You'll Find In South Park

    Find out what you'll be collecting and using to bash other kids with in the world of South Park. When Obsidian first began creating items, armor, and weapons for South Park: The Game, the team made all kinds of fancy swords and impressive garb. When South Park creators Trey Parker and Matt Stone... More
  • Blog Post: Capturing The Sounds Of South Park

    The voices of Matt Stone and Trey Parker have become synonymous with comedic gold. A majority of the voices in South Park are performed by the two creators and the same will hold true for South Park: The Game. Obsidian Entertainment's audio director Scott Lawlor is in charge of not just implementing... More
  • Blog Post: This One's Different: Developing A True South Park Game

    Some may look at Obsidian Entertainment's catalog of games and say that developing a 2D RPG based on South Park must be a piece of cake, but the team says it presents itself as a "different" challenge. Between converting their Dungeon Siege III engine to present a 2D world, precisely recreating... More
  • Blog Post: Gingers, Gnomes, And Goths: The Factions Of South Park

    The world of South Park is full of various groups that translate perfectly to RPG factions. In South Park: The Game, players will battle against or perform quests for all kinds of factions, which will raise or lower their standing with each group. Several of these potential factions have appeared on... More
  • Blog Post: Good Times With Weapons: The Combat of South Park

    Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends... More
  • Blog Post: Breaking Down The South Park Cover

    Tweek Tweak Dougie Wendy Testaburger Timmy Scott Malkinson Craig Tucker Clyde Donovan Ike Broflovski Token Black Leopold "Butters" Stotch Stan Marsh Eric Cartman Kyle Broflovski Kenny McCormick Dragon Our South Park cover is crammed full of characters from all 15 seasons of the show. See how... More
  • Blog Post: South Park's Homages To Gaming

    No high-profile series on television spoofs (and pays tribute to) the gaming industry quite as much as South Park. Take a look at some of the most memorable gaming references seen on the show. Note: Click the episode titles to watch the full episode at southparkstudios.com . Obviously, these all include... More
  • Blog Post: Hear Donkey Kong's New Voice

    Nintendo has always gotten a lot of mileage out of not much voice work for its iconic characters. Even Daisy's sighs have a certain cachet to them after years of Mario Kart. This strong legacy is exactly why we felt it necessary to capture Donkey Kong's new voice in Mario Kart 7 in this short... More
  • Blog Post: Question Of The Month Reader Responses: Issue #225

    In issue #222 of Game Informer magazine, we asked readers how they were going to pay for this holiday's flood of great games. The latest issue (#225) contains a few of the responses we received, but if you're still looking for ideas, here's how more of your fellow gamers are saving up. The... More
  • Blog Post: Chair Delivers Another Hefty iOS Experience With Infinity Blade II

    With the first Infinity Blade, Epic and Chair brought iOS owners a much meatier experience than what they were used to on their mobile devices. Combat may have featured a Punch-Out-esque system that relied heavily on dodging/blocking and counterattacking, but the production value and robust selection... More
  • Blog Post: Crafting The South Park RPG

    Feargus Urquhart loves RPGs. As the lead designer on Fallout 2 and one of the founders of RPG-centric Obsidian Entertainment, Urquhart and the rest of the team are not approaching South Park: The Game as a simple licensed title. A lot of thought is going into the challenge of creating a light-hearted... More
  • Blog Post: Gameography: Dan Houser of Rockstar Games

    Dan Houser, who helped found Rockstar Games with his brother Sam, has quietly assembled one of the most impressive careers in game writing history. Though he’s traditionally shied away from the spotlight, we were able to interview Houser for the latest issue of Game Informer (#225). To expand your... More
  • Blog Post: Former Capcom Producer Ben Judd Talks Capcom, Bridging West/East Development

    For our article "What's Happening at Capcom" in issue 225 of Game Informer, we spoke with former Capcom producer Ben Judd. The man responsible for Bionic Commando: Rearmed and the 2009 Bionic Commando reboot has a lot to say about the goings on at Capcom, including Mega Man creator Keiji... More
  • Blog Post: Advanced Tactics: Tracking Down The Best Military Sim Shooter Clans

    In the latest issue of Game Informer magazine (#225), we give gamers a glimpse at some lesser known military shooters that deviate from the current genre standards, favoring strategy and realism over ridiculous set pieces and linear gameplay. If any of these games caught your eye, here are some clans... More
  • Blog Post: See I Have No Mouth, And I Must Scream In Its Entirety

    After reading our Classic GI feature on the development of Cyberdreams' I Have No Mouth, and I Must Scream in issue 225, it would be understandable if you'd like to check out the game for yourself. Unfortunately, getting it to run on contemporary PC hardware is tricky, if you can track down a... More
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