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Not Sure What To Play On International Tabletop Day? Let Us Help
Apr 30 2016 02:16 PM
First Footage Of 1666: Amsterdam Emerges From European Conference
Apr 30 2016 12:42 PM
Quantum Break Patch Addresses Several Issues On PC
Apr 30 2016 11:18 AM
Reminder: Today Is The Last Day To Grab Two Xbox Games With Gold Titles
Apr 30 2016 10:20 AM
[Update] Vivendi Tightens Hold On Ubisoft With Additional Stock Purchase, Ubisoft Responds
Apr 29 2016 06:58 PM
2016 Video Game Release Schedule
Apr 29 2016 03:11 PM
Sega's Shinobi Becoming A Feature Film
Apr 29 2016 03:06 PM
Did Teases For The Next Call Of Duty Just Appear In Black Ops III?
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Ubisoft Addresses Cheating In The Division With A Huge Wave Of Bans And Suspensions
Apr 29 2016 12:22 PM
Firaxis Partners With Long War Studios For New XCOM 2 Mods
Apr 29 2016 12:00 PM
Pro Gaming Comes Of Age
on December 06, 2011 at 09:45 PM
“A beer in one hand and shouting at the TV, I finally understand football,” declares StarCraft II design director Dustin Browder. The “Barcraft” phenomenon Browder is gushing about, where gamers take over a sports bar and put StarCraft II streams on the establishment’s high...
Transformers: Fall of Cybertron Gameplay Roundtable
on November 02, 2011 at 01:00 PM
We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios...
Creating The Soundscape Of Transformers
on October 28, 2011 at 01:00 PM
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We...
The Transformers Timeline
on October 26, 2011 at 02:00 PM
Whether you're a longtime enthusiast or a new fan, this succinct history of the robots in disguise will get you up to speed. Any Transformers fan will tell you that keeping track of the storyline and history of the characters is nearly impossible. That's because the Transformers fiction is a...
Fall Of Cybertron Deep Character Dive: Jazz
on October 24, 2011 at 05:00 PM
We’ve spent the month talking about some big ideas surrounding High Moon Studio’s upcoming Transformers: Fall of Cybertron. From a glimpse at the brand new weapons system to our announcement of the return of the Dinobots , there are a lot of new features to wrap your head around. Today, we...
Transformers: Resurrecting The Dinobots
on October 21, 2011 at 01:00 PM
Two things unite every sane person in the world: pumpkin pie and the unrivaled awesomeness of dinosaurs. In the '80s, Hasbro capitalized on the popularity of these beasts by creating the memorable team of elite Transformers called the Dinobots. Once a pillar of Transformers fiction, the proud Dinobots...
Animating The Transformers
on October 19, 2011 at 02:00 PM
Get a fascinating glimpse into the biggest challenge facing the Fall of Cybertron animation team: transforming robots. Watch Optimus Prime, Grimlock, and Jazz change form in the videos ahead. The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that...
The Story And Direction Of Transformers: Fall Of Cybertron
on October 17, 2011 at 02:00 PM
Matt Tieger has to direct Optimus Prime. He has to direct the player's experience and he has to direct High Moon Studios as they work on Transformers: Fall of Cybertron. While technically a sequel to 2010's War for Cybertron, due to some radical changes in story structure and gameplay, Matt Tieger...
Question Of The Month Reader Responses: Issue #223
on October 11, 2011 at 12:06 PM
A few months ago we asked readers what their favorite video game power-up is, and why. The latest issue of Game Informer contains a variety of answer, but they were only the tip of the ice burg. Here are more responses from your fellow gamers. Invincibility Star FTW: I gotta give it to the star from...
FIFA 12 Vs. Pro Evolution Soccer 2012
on October 11, 2011 at 11:25 AM
These two franchises have been waging war against each other for years, with each one picking up some wins along the way. We've got a video rundown showing you some of the pros and cons of each of this year's games. Both series' iterations this year are exceptional, and although the natural...
20 Mobile Games You Should Be Playing Supplement
on October 11, 2011 at 10:00 AM
Looking to learn a little more about the mobile games we featured in issue 223 of Game Informer? You've come to the right place. Below you will find more information about the titles found in our article "20 Mobile Games You Should Be Playing." Most of the entries feature trailers or gameplay...
Fall Of Cybertron: The New Optimus Prime
on October 10, 2011 at 12:10 PM
As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look...
Transformers: High Moon Studios Tour
on October 07, 2011 at 01:00 PM
We were lucky enough to be invited by High Moon Studios to come visit their offices near San Diego, California, where we got a close look at Transformers: Fall of Cybertron in action. From an unassuming exterior, visitors enter a near-museum of Transformers goodness. Transformers toys litter the tables...
Reiner And Phil Play Dark Souls
on September 26, 2011 at 01:25 PM
A couple of years ago Demon's Souls got a ton of hype for being incredibly difficult. Could its spiritual successor, Dark Souls, actually be harder? I called Reiner down to the recording room to show off a section slightly later in the game that may be one of the most deviously designed levels in...
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