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  • Blog Post: A Look Back At Link's Awakening

    With our month of celebrating the Zelda series, we wanted to take the opportunity to look back at one of the best entries. The Legend of Zelda: Link's Awakening, the franchise's first handheld title, is remembered fondly by many... and then there's Game Informer's Dan Ryckert. Watch the... More
  • Blog Post: Spoiled! The Legend Of Zelda: Wind Waker

    As part of this month's ongoing coverage of our The Legend of Zelda: Skyward Sword and Zelda 25th anniversary, we're proud to bring you a video of three goobers talking about the end of Wind Waker in the Game Informer vault. Basically, Jeff Cork, Ben Reeves, and myself drool over the fantastic... More
  • Blog Post: Our Impressions Of The Legend of Zelda: Skyward Sword

    Outside of Nintendo's hallowed halls, nobody has played more of Zelda: Skyward Sword than Game Informer's Phil Kollar and Dan Ryckert. It's fair to call these two editors our resident Zelda super-fans, so we were all curious about their thoughts on the latest entry in the series. In the park... More
  • Blog Post: The Legend Of Zelda's Top Ten Items

    Destroying bosses, exploring dungeons, and solving puzzles are all crucial elements of the Zelda series, but finding new items might be the most exciting of them all. Considering that a new item could be the key to destroying that boss, exploring that dungeon, or solving that puzzle, collecting them... More
  • Blog Post: The Best Zelda Commercials Of All Time

    We hope we're not the only ones with a soft spot in our hearts for old commercials, both good and bad. We've decided to cut together, in chronological order, some of Zelda's most memorable TV spots. I'm sure that you've seen a couple of these before, but I promise that there are some... More
  • Blog Post: The Trademarks Of The Legend Of Zelda

    Throughout The Legend of Zelda's 25-year history, Link has utilized dozens of different items and weapons. Some have been around since his NES debut and are crucial to virtually every title in the series, such as bombs, the bow, and the boomerang. Others were introduced later or came and went as... More
  • Blog Post: Question Of The Month Reader Responses: Issue #222

    A few months ago we asked our readers what their favorite announcements were at this year's E3. The latest issue of Game Informer breaks down the love readers have for Halo 4 and Luigi's Mansion, but there was plenty more to get excited about at this year's show. Here are some more responses... More
  • Blog Post: Afterwords: Bastion

    Like a lot of the folks who played this summer’s Bastion from Supergiant Games, we came away extremely impressed . Now that the game has been out for several weeks, we wanted to ask creative director Greg Kasavin about the experience of making the game. He had lots of cool details to share. A portion... More
  • Blog Post: Quantum Conundrum: The Kim Swift Interview

    We were lucky recently to have an extended conversation with Airtight's Kim Swift. Previous to her work at Airtight, Swift was well known for her work in the genesis of Portal. Her new project, Quantum Conundrum, shares the first-person puzzle vibe of Portal, but the powers you enact while journeying... More
  • Blog Post: Reiner And Phil Play Portal 2 Co-Op

    Portal 2 comes packed with a lengthy and hilarious single-player mode, but we didn't want to ruin any of the surprises for you. Instead, Reiner and I decided to take a look at the biggest addition to Portal 2: the co-op mode. Watch as Reiner brags about his incredible abilities while showcasing an... More
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