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  • Blog Post: Managing Your Mistakes: Rethinking Failure In Video Games

    In the early years of gaming, losing always meant the same thing. Whether it was Mario plummeting down a hole or Pac-Man getting cornered by his ghostly adversaries, your two choices for life after death were to start over or stop playing. The last 30 years have seen gaming evolve into a form that barely... More
  • Blog Post: Borderlands 2 Desktop Wallpapers

    We finish up our month of exclusive Borderlands 2 features with a treasure trove of wallpapers to gussy up your desktop. Below you will find six shiny wallpapers to choose from. In order to download them, click on the desired resolution ( click here to see what resolution your screen is set to), then... More
  • Blog Post: Take A Tour Of Randy Pitchford's Office

    Randy Pitchford is a bit of a collector. His office is filled with odds and ends that vary from bobble-heads to a ColecoVision. He has an impressive collection of video game consoles and handhelds, so expect a full history lesson as he works his way down the line. There is also plenty of merchandise... More
  • Blog Post: The Sounds And Monsters Of Borderlands 2

    The team at Gearbox has promised more guns, environments, and monsters for Borderlands 2. Raison Varner has his work cut out for him. As the audio lead for Borderlands 2, Raison is responsible for creating the aural landscape of Pandora. With the help of Gearbox audio director Mark Petty and the rest... More
  • Blog Post: Gearbox On The Past, Present, And Future Of Co-Op Play

    With the original Borderlands, Gearbox presented one of the most seamless, accessible co-op experiences seen to date on consoles. It was great fun playing solo, but the addition of a friend (or three) really served to make it something special. It'll come as no surprise that cooperative play will... More
  • Blog Post: A Guided Tour Of Borderlands 2 Concept Art

    Rather than just offer our readers a gallery of Borderlands 2 concept art, we're taking the opportunity to share some of our insights and impressions of what we've seen of the game so far. You can click on any image below to see a larger size version of the art. The Bandit brand is a new weapons... More
  • Blog Post: New Horizons: The Art Of Borderlands 2

    Jeramy Cooke, the art director for Borderlands 2, is ready for a change of scenery. After the dusty brown landscapes of the first game, the team at Gearbox Software is embarking on a new adventure to embrace as many diverse environments as Pandora has to offer. Check out the video to learn about the... More
  • Blog Post: Meet The New Class Of Borderlands 2: The Gunzerker

    While the vault hunters of the first Borderlands may not have featured much in the way of narration, it definitely mattered which of them you picked. Each class came with a different play-style and skill tree, from the proficient sniper Mordecai to the heavy weaponry and brutal melee attacks of Brick... More
  • Blog Post: Watch The Borderlands 2 Teaser Trailer

    If you're half as excited about Borderlands 2 as we are, you're chomping at the bit for any new information or media. Well, we've got the first video look at the game right here. Check below for the first teaser trailer for Gearbox's upcoming role-playing shooter. It's only a small... More
  • Blog Post: The Gun Peddlers Of Pandora

    A massive variety of weapons was one of the primary selling points of the first Borderlands, touted in ad campaigns as featuring “87 bazillion” guns. While the game may not have actually invented a new unit of measurement, there certainly was a ton of unique weapons with a wide variety of... More
  • Blog Post: Randy Pitchford Talks Borderlands 2

    Randy Pitchford is an animated guy. He exudes enthusiasm for the games that Gearbox produces, so we were glad that we got a chance to sit down in his office and talk about the things that will stand out to the future players of Borderlands 2. Check out the video to learn about the story, gameplay, and... More
  • Blog Post: Question Of The Month Reader Responses: Issue #221

    A few months ago we asked our readers whether they prefer competitive or co-op multiplayer. The latest issue of Game Informer contains some of the reasons why our readers enjoy gaming with or against their friends, but that wasn't the end of the debate. Here are some more letters that make good cases... More
  • Blog Post: Game Informer Watches Super Mario Bros. The Movie

    The Super Mario Bros. games have an incredibly simple plot: Mario fights goombas and turtle-looking koopas on his way to save a princess. It’s not surprising that Hollywood felt it had to elaborate on the story when it made a major motion picture out of the property back in 1993. Unfortunately... More
  • Blog Post: Quick 15: God Of War Origins Collection

    Considering the game initially released on PSP in 2008, you may have already seen the first 15 minutes of Chains of Olympus. However, you haven't seen them like this, remastered in HD for the God of War Origins Collection on PS3. Join me and Ben Reeves as we chat about these PS3 versions of Ready... More
  • Blog Post: How Borderlands Began: A Developer Roundtable

    The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full... More
  • Blog Post: Reimagining History: Irrational Games

    In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer... More
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