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First Footage Of 1666: Amsterdam Emerges From European Conference
Apr 30 2016 12:42 PM
Quantum Break Patch Addresses Several Issues On PC
Apr 30 2016 11:18 AM
Reminder: Today Is The Last Day To Grab Two Xbox Games With Gold Titles
Apr 30 2016 10:20 AM
[Update] Vivendi Tightens Hold On Ubisoft With Additional Stock Purchase, Ubisoft Responds
Apr 29 2016 06:58 PM
2016 Video Game Release Schedule
Apr 29 2016 03:11 PM
Sega's Shinobi Becoming A Feature Film
Apr 29 2016 03:06 PM
Did Teases For The Next Call Of Duty Just Appear In Black Ops III?
Apr 29 2016 12:50 PM
Ubisoft Addresses Cheating In The Division With A Huge Wave Of Bans And Suspensions
Apr 29 2016 12:22 PM
Firaxis Partners With Long War Studios For New XCOM 2 Mods
Apr 29 2016 12:00 PM
Battlefield Reveal Will Happen On May 6
Apr 29 2016 10:35 AM
Managing Your Mistakes: Rethinking Failure In Video Games
on October 11, 2011 at 12:10 PM
In the early years of gaming, losing always meant the same thing. Whether it was Mario plummeting down a hole or Pac-Man getting cornered by his ghostly adversaries, your two choices for life after death were to start over or stop playing. The last 30 years have seen gaming evolve into a form that barely...
Borderlands 2 Desktop Wallpapers
on September 06, 2011 at 04:15 PM
We finish up our month of exclusive Borderlands 2 features with a treasure trove of wallpapers to gussy up your desktop. Below you will find six shiny wallpapers to choose from. In order to download them, click on the desired resolution ( click here to see what resolution your screen is set to), then...
Take A Tour Of Randy Pitchford's Office
on August 29, 2011 at 11:00 AM
Randy Pitchford is a bit of a collector. His office is filled with odds and ends that vary from bobble-heads to a ColecoVision. He has an impressive collection of video game consoles and handhelds, so expect a full history lesson as he works his way down the line. There is also plenty of merchandise...
The Sounds And Monsters Of Borderlands 2
on August 25, 2011 at 03:25 PM
The team at Gearbox has promised more guns, environments, and monsters for Borderlands 2. Raison Varner has his work cut out for him. As the audio lead for Borderlands 2, Raison is responsible for creating the aural landscape of Pandora. With the help of Gearbox audio director Mark Petty and the rest...
Gearbox On The Past, Present, And Future Of Co-Op Play
on August 24, 2011 at 11:56 AM
With the original Borderlands, Gearbox presented one of the most seamless, accessible co-op experiences seen to date on consoles. It was great fun playing solo, but the addition of a friend (or three) really served to make it something special. It'll come as no surprise that cooperative play will...
A Guided Tour Of Borderlands 2 Concept Art
on August 22, 2011 at 04:12 PM
Rather than just offer our readers a gallery of Borderlands 2 concept art, we're taking the opportunity to share some of our insights and impressions of what we've seen of the game so far. You can click on any image below to see a larger size version of the art. The Bandit brand is a new weapons...
New Horizons: The Art Of Borderlands 2
on August 19, 2011 at 12:30 PM
Jeramy Cooke, the art director for Borderlands 2, is ready for a change of scenery. After the dusty brown landscapes of the first game, the team at Gearbox Software is embarking on a new adventure to embrace as many diverse environments as Pandora has to offer. Check out the video to learn about the...
Meet The New Class Of Borderlands 2: The Gunzerker
on August 17, 2011 at 10:32 AM
While the vault hunters of the first Borderlands may not have featured much in the way of narration, it definitely mattered which of them you picked. Each class came with a different play-style and skill tree, from the proficient sniper Mordecai to the heavy weaponry and brutal melee attacks of Brick...
Watch The Borderlands 2 Teaser Trailer
on August 16, 2011 at 12:01 AM
If you're half as excited about Borderlands 2 as we are, you're chomping at the bit for any new information or media. Well, we've got the first video look at the game right here. Check below for the first teaser trailer for Gearbox's upcoming role-playing shooter. It's only a small...
The Gun Peddlers Of Pandora
on August 12, 2011 at 11:30 AM
A massive variety of weapons was one of the primary selling points of the first Borderlands, touted in ad campaigns as featuring “87 bazillion” guns. While the game may not have actually invented a new unit of measurement, there certainly was a ton of unique weapons with a wide variety of...
Randy Pitchford Talks Borderlands 2
on August 10, 2011 at 11:00 AM
Randy Pitchford is an animated guy. He exudes enthusiasm for the games that Gearbox produces, so we were glad that we got a chance to sit down in his office and talk about the things that will stand out to the future players of Borderlands 2. Check out the video to learn about the story, gameplay, and...
Question Of The Month Reader Responses: Issue #221
on August 09, 2011 at 03:25 PM
A few months ago we asked our readers whether they prefer competitive or co-op multiplayer. The latest issue of Game Informer contains some of the reasons why our readers enjoy gaming with or against their friends, but that wasn't the end of the debate. Here are some more letters that make good cases...
Game Informer Watches Super Mario Bros. The Movie
on August 09, 2011 at 01:00 PM
The Super Mario Bros. games have an incredibly simple plot: Mario fights goombas and turtle-looking koopas on his way to save a princess. It’s not surprising that Hollywood felt it had to elaborate on the story when it made a major motion picture out of the property back in 1993. Unfortunately...
Quick 15: God Of War Origins Collection
on August 09, 2011 at 09:00 AM
Considering the game initially released on PSP in 2008, you may have already seen the first 15 minutes of Chains of Olympus. However, you haven't seen them like this, remastered in HD for the God of War Origins Collection on PS3. Join me and Ben Reeves as we chat about these PS3 versions of Ready...
How Borderlands Began: A Developer Roundtable
on August 08, 2011 at 05:46 PM
The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full...
Reimagining History: Irrational Games
on August 05, 2011 at 05:00 PM
In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer...
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