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[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store
Feb 07 2016 09:02 AM
Report: Titanfall 2 Will Have A Single-Player Campaign, TV Spin-Off Is In Development
Feb 07 2016 12:03 AM
Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Modeling Morality Pt 2: The Choices Of Dishonored
on July 29, 2011 at 11:56 AM
Continuing the discussion from part one , which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis...
Choose Your Path Through Dishonored
on July 22, 2011 at 10:43 PM
Find out how many ways you can approach a single encounter in our interactive narrative game based on Arkane's new project. One of the most surprising and exciting things about Dishonored is the focus on simulation and choice that pervades nearly every element of the game. Any given situation can...
The Look And Feel Of Dishonored
on July 20, 2011 at 12:05 PM
With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that the city of Dunwall and its inhabitants will leave a lasting impression on players. Everything from the vehicles to the animals are...
Co-Creating Dishonored: An Interview With The Directors
on July 18, 2011 at 05:20 PM
Arkane Studios is betting that two minds are better than one. Harvey Smith and Raf Colantonio have teamed up as equals, serving as co-creative directors for Dishonored. We spoke with the two of them about sharing the workload and what life is like on a daily basis at Arkane Studios. How did you come...
Dishonored: The Heritage Of Arkane Studios
on July 13, 2011 at 11:00 AM
While their eyes are set on crafting a new IP called Dishonored, the team at Arkane Studios can't forget the past. The offices (one in Austin, Texas and the other in Lyon, France) contain developers that have helped create titles like Deus Ex, Half Life 2, and Arx Fatalis. While visiting Austin,...
Question Of The Month Reader Responses: Issue #220
on July 11, 2011 at 11:48 AM
A few months ago we asked our readers what television show they thought would make a good video game. The latest issue of Game Informer contains a small sampling of the selections they came up with, but we received too many letters to stop there. Here are some more shows our readers would love play on...
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