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  • Blog Post: Modeling Morality Pt 2: The Choices Of Dishonored

    Continuing the discussion from part one , which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis... More
  • Blog Post: Choose Your Path Through Dishonored

    Find out how many ways you can approach a single encounter in our interactive narrative game based on Arkane's new project. One of the most surprising and exciting things about Dishonored is the focus on simulation and choice that pervades nearly every element of the game. Any given situation can... More
  • Blog Post: The Look And Feel Of Dishonored

    With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that the city of Dunwall and its inhabitants will leave a lasting impression on players. Everything from the vehicles to the animals are... More
  • Blog Post: Co-Creating Dishonored: An Interview With The Directors

    Arkane Studios is betting that two minds are better than one. Harvey Smith and Raf Colantonio have teamed up as equals, serving as co-creative directors for Dishonored. We spoke with the two of them about sharing the workload and what life is like on a daily basis at Arkane Studios. How did you come... More
  • Blog Post: Dishonored: The Heritage Of Arkane Studios

    While their eyes are set on crafting a new IP called Dishonored, the team at Arkane Studios can't forget the past. The offices (one in Austin, Texas and the other in Lyon, France) contain developers that have helped create titles like Deus Ex, Half Life 2, and Arx Fatalis. While visiting Austin,... More
  • Blog Post: Question Of The Month Reader Responses: Issue #220

    A few months ago we asked our readers what television show they thought would make a good video game. The latest issue of Game Informer contains a small sampling of the selections they came up with, but we received too many letters to stop there. Here are some more shows our readers would love play on... More
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