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  • Blog Post: Casey Hudson Interview: All About Mass Effect 3

    Shifting from the more historical topics of our series of interviews with Mass Effect's director Casey Hudson, this video is entirely about Mass Effect 3. As the final chapter in one of the most highly regarded series in gaming history, we had plenty of questions for the game's director. Check... More
  • Blog Post: Casey Hudson Interview: Mass Effect's Feedback Loop

    In the second installment of our series of interviews with Mass Effect's director Casey Hudson, we dive into the development process behind the games. Check out the first video below to hear Casey Hudson explain Bioware's iterative approach to each entry in the series and how every installment... More
  • Blog Post: Stupid Video Game Titles: The Honorable Mentions

    In issue 217 of Game Informer , we ran a list of the Top Ten stupid video game titles. While those ten game names were certainly the cream of the crap, we had no shortage of runners-up. Enjoy this list of laughably bad game titles that didn't quite make the cut, but are still unforgivably dumb. S... More
  • Blog Post: Casey Hudson Interview: How Mass Effect Began

    Imagine a Mass Effect trilogy without aliens, set entirely on one planet. In the first of our series of interviews with Mass Effect's director Casey Hudson, we discuss the genesis of Bioware's sci-fi epic and the different paths that it could have taken. Check out the video below to learn how... More
  • Blog Post: Mass Effect: The Origin of Species

    With the release of Mass Effect 3 on the horizon, we wanted to take a look back at the conception of the galaxy's alien inhabitants. We spoke with Mass Effect's associate art director Matt Rhodes to talk about his inspirations and the creative process behind each of the main alien races. Check... More
  • Blog Post: Mass Effect 3: Creating Garrus

    If he survived your Mass Effect 2 playthrough, Garrus will be making his third appearance as a party member in Mass Effect 3. We sat down with the final installment's art director Derek Watts to discuss his team's approach to character design in the Mass Effect series and how Garrus has evolved... More
  • Blog Post: The Sound Design of Mass Effect 3

    In addition to building the aural landscape of an entire galaxy's locations and species, Bioware has to ensure that the combat in Mass Effect 3 stacks up amongst the best modern shooters. We sat down with Bioware's audio lead Rob Blake to talk about the lessons that the team has learned since... More
  • Blog Post: Kato Becomes A Race Car Driver

    I'm probably as good of a real-life race car driver as I am in video games, but that's not saying much. I test drove a Porsche 911 Carerra 2S on an actual race track to see if any of my racing experience in video games would translate to the real world. My instructor for the day was Porsche professional... More
  • Blog Post: Play Our Cross Platform Puzzle Game

    How broad is your video game knowledge? We've created our new Cross Platform puzzles as a fun way to mix trivia with crossword-style fun. Each puzzle also has a special visual theme drawn from classic 2D gaming. Our first cross platform puzzle is available on the final page of Game Informer issue... More
  • Blog Post: The Secret History of Volition

    What started out as a simple interview about a studio evolved into this: an hour-long documentary about the 18-year history of Volition, Inc. The studio provided an unprecedented amount of never-before-seen concept art and early footage of their great games, even from a couple that were canceled before... More
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