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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Killing With Style: A Look At Bulletstorm's Skillshots
on April 26, 2010 at 04:45 PM
Bulletstorm isn't just about killing dudes. It's about wrecking dudes with creative combinations of unusual weaponry and environmental hazards. If you've seen this month's cover story, you have an idea of what the game's skill shots -- special kills that reward players with increased...
The Pulp That Inspired Bulletstorm
on April 23, 2010 at 10:00 AM
Staff members at Bulletstorm developer People Can Fly are an odd lot. The game's creative director, Adrian Chmielarz, sports the kind of gonzo personality you would expect from the leader of a studio that is behind a game that stars a drunken space pirate. He shared some of the inspirations behind...
Avalanche: From Mortal Kombat To Toy Story 3
on April 16, 2010 at 04:06 PM
Here are just a few of the folks from Avalanche. They are (from left) Marcus Fisher, creative director; Bill VanOverbeck, director of operations; Jonathan Warner, senior producer; Jeff Bunker, art director; John Blackburn, studio general manager; Jeff Gosztyla, director of development; and Rob Nelson...
Before Bulletstorm, There Was Painkiller
on April 16, 2010 at 10:37 AM
"Pfffff. Dude. That was 2002! Hang on, what was the idea? Hmm. I was drunk..." People Can Fly creative director Adrian Chmielarz is exactly what you might think the man behind Painkiller and Bulletstorm is like. The eccentric Polish studio head is one of the least rehearsed developers to ever...
Honing the Blade: How Focus Groups Influenced Red Steel 2
on April 07, 2010 at 11:00 AM
In March 2007, I attended a focus group commissioned by Ubisoft regarding the first Red Steel game. The title had launched with the Wii in November of the previous year, and the company wanted additional feedback for Red Steel 2 – a game which hadn't been announced at the time, but which Ubisoft...
Interview With Team Behind The Pokémon Franchise: Game Freak
on March 19, 2010 at 04:00 PM
With the exciting release of Pokémon HeartGold and SoulSilver this week, we got a chance to interview members of the Game Freak team, who were part of the conception of the the video game series. Director Junichi Masuda, game director Shigeki Morimoto, art director Takao Unno, planner Kenji Matsushima...
Vanquish Interview With Director Shinji Mikami
on March 04, 2010 at 09:00 AM
Japan-based development studio PlatinumGames is made up of former key members of Capcom's Clover Studio including none other than Resident Evil creator Shinji Mikami. Mikami has finally released details on his latest project, Vanquish, his first game in four years since martial arts brawler God Hand...
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