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  • Blog Post: Killing With Style: A Look At Bulletstorm's Skillshots

    Bulletstorm isn't just about killing dudes. It's about wrecking dudes with creative combinations of unusual weaponry and environmental hazards. If you've seen this month's cover story, you have an idea of what the game's skill shots -- special kills that reward players with increased... More
  • Blog Post: The Pulp That Inspired Bulletstorm

    Staff members at Bulletstorm developer People Can Fly are an odd lot. The game's creative director, Adrian Chmielarz, sports the kind of gonzo personality you would expect from the leader of a studio that is behind a game that stars a drunken space pirate. He shared some of the inspirations behind... More
  • Blog Post: Avalanche: From Mortal Kombat To Toy Story 3

    Here are just a few of the folks from Avalanche. They are (from left) Marcus Fisher, creative director; Bill VanOverbeck, director of operations; Jonathan Warner, senior producer; Jeff Bunker, art director; John Blackburn, studio general manager; Jeff Gosztyla, director of development; and Rob Nelson... More
  • Blog Post: Before Bulletstorm, There Was Painkiller

    "Pfffff. Dude. That was 2002! Hang on, what was the idea? Hmm. I was drunk..." People Can Fly creative director Adrian Chmielarz is exactly what you might think the man behind Painkiller and Bulletstorm is like. The eccentric Polish studio head is one of the least rehearsed developers to ever... More
  • Blog Post: Honing the Blade: How Focus Groups Influenced Red Steel 2

    In March 2007, I attended a focus group commissioned by Ubisoft regarding the first Red Steel game. The title had launched with the Wii in November of the previous year, and the company wanted additional feedback for Red Steel 2 – a game which hadn't been announced at the time, but which Ubisoft... More
  • Blog Post: Interview With Team Behind The Pokémon Franchise: Game Freak

    With the exciting release of Pokémon HeartGold and SoulSilver this week, we got a chance to interview members of the Game Freak team, who were part of the conception of the the video game series. Director Junichi Masuda, game director Shigeki Morimoto, art director Takao Unno, planner Kenji Matsushima... More
  • Blog Post: Vanquish Interview With Director Shinji Mikami

    Japan-based development studio PlatinumGames is made up of former key members of Capcom's Clover Studio including none other than Resident Evil creator Shinji Mikami. Mikami has finally released details on his latest project, Vanquish, his first game in four years since martial arts brawler God Hand... More
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