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  • Blog Post: The Game Informer Vault

    Often called Game Informer’s Library of Congress, the Vault is hands-down the best part of the office. With over 11,000 games currently stored inside and still growing, it really is a sight to behold that each and every editor shows off with nerdy pride. As part of our 200th issue celebration,... More
  • Blog Post: Holiday Buying Guide 2009

    It’s that time of year again – a season when the American economy relies on us to buy more than we can afford to propel ourselves out of economic turmoil. Need some help spending that holiday cash? You’ve come to the right place. If you've already read our magazine version, you're... More
  • Blog Post: Army Of Two Devs Dish On Favorite Custom Firearms

    In a recent preview of Army of Two: The 40th Day, we disclosed more details on the updated and much more expansive weapon customization system. As bonus content, we asked the creative team behind the sequel to dish on their favorite custom weapons, providing a deeper look at how the system will cater... More
  • Blog Post: Rabbids Go Home Interview With Creative Producer Jacques Exertier

    Game Informer got a chance to chat with Jacques Exertier, creative producer of the latest entry in the Rabbids series, Rabbids Go Home. After playing the game by Ubisoft Montpellier (read our review ) we got to ask questions about the strangely cute creatures, the signature "Bwaaaah!" sound... More
  • Blog Post: BioShock 2 Interview With Multiplayer Team Digital Extremes

    In addition to the single-player game, BioShock 2 offers a multiplayer option with narrative that serves as a prequel to the original. The multiplayer campaign is set during the fall of Rapture where players are plasmid test subjects for Sinclair Solutions. The multiplayer game offers five modes plus... More
  • Blog Post: BioShock 2 Interview With Creative Director Jordan Thomas

    At our hands-on session, Game Informer had the opportunity to chat with 2K Marin’s Jordan Thomas, creative director of BioShock 2. Read on to find out how the sequel came to fruition, why play as a Big Daddy, how multiplayer entered the equation and more. The first BioShock was a pretty solid game... More
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