For Kingdoms of Amalur: Reckoning, Electronic Arts assembled a dream team of developers in order to compete in the RPG genre. It was okay.

Released in 2012, Kingdoms of Amalur: Reckoning was directed by Mark Nelson with designer Ken Rolston, both of whom worked on The Elder Scrolls series. It featured a story by R.A. Salvatore, art from Todd McFarlane, and music from Grant Kirkhope. It didn't light the world on fire, but Kingdoms of Amalur: Reckoning was a decent action/RPG that ultimately became cursed by behind-the-scenes controversy related to the studio's head, Curt Schilling.

Today, Andrew Reiner, Kimberly Wallace, and I take a look at this ambitious release to see how it holds up, and make sure we gave it a fair shake back in 2012.

For our review of Kingdoms of Amalur: Reckoning, head here.