2017 has been a great year for board games, with tons of innovative designs and intriguing themes to discover on your table. But few games garnered the kind of intense and constant conversation among hardcore hobbyists engendered by Gloomhaven. A centerpiece game for any dedicated player’s collection, Gloomhaven is a sprawling cooperative dungeon crawler in a richly imagined and gritty fantasy world, playable across an interconnected campaign that takes many dozens of hours to complete. Mixing the story-driven fantasy focus, miniatures, and progression-oriented play first popularized by North American RPGs with the minimization of luck players have come to expect from Euro-style games, Gloomhaven is a complex beast of a project. But it’s also one of the most inventive and rewarding board games in a long time…if you’re willing to commit the significant time and energy it takes to uncover its bountiful charms. 

You are a mercenary fantasy adventurer out on the edge of the world, exploring the city of Gloomhaven and its wild environs. Brought together by necessity, you must work with your fellow adventurers to survive the area’s many threats, build a fortune, and explore the area. Ultimately, your real goals are personal to your character, and tied into the loop of character progression. The bulk of gameplay is encompassed by tactical hex grid-based combat through a vast array of ancient crypts and ruins, represented on a modular tile-based board. In between adventures, the world map changes, Gloomhaven grows and changes, and players make choices that affect both their own fate and that of the town. New playable heroes emerge over time. The story branches and twists, and your version of the campaign might even include entirely different scenarios and sidequests from another copy of the game, all thanks to your decisions. 


Scenarios are played on a modular board that must be set up with various components ahead of play

That’s the promise of fun waiting for you as you stare down for the first time at the imposing box that contains the game. Gloomhaven arrives in a beefy (but gloriously visualized) box that weighs in at a little over 20 pounds. Beneath the rulebook and scenario book are the hundreds of cards, tiles, miniatures, enemy standees, hidden boxes and envelopes (to be opened later in the campaign), and other components that will carry you through the campaign. Everything is high in quality, from the mini sculpts to the evocative art that depicts your heroes, and on through the sturdy cardboard tiles and the premium cards. The huge amount of “stuff” packed into the game is exciting, but even veteran gamers may balk at the sheer bulk of everything at hand, and trying to find a way to organize it all is a big challenge. That dilemma extends to the setup and pulldown of the game, which takes a long time. 

For a game that has so many components to juggle, and such a complex setup for every session, I’m happy to say that the game design itself tends toward elegance, sensible and easy-to-learn iconography, and comparatively manageable turn speeds. I don’t mean to imply that the game is simple; Gloomhaven is a weighty affair of interlocking rules and systems, and it takes a good while to learn. However, everything fits together the way it should, and once players understood those systems, I rarely encountered concepts that weren’t solid and thoughtfully explained by the rules. Mechanics like line-of-sight, initiative, and even managing enemy A.I. are all relatively straightforward and clear. 


The campaign map board gains new stickers over the life of the game and as you discover new locations

With the first scenario laid out and the dungeon beckoning you forward, the real star of Gloomhaven makes itself apparent – combat. As you march into darkness and the many villainous beasties hidden within, battles unfold through a card-based system of movement and actions that puts tremendous control in the hands of the players. Players wield a hand of cards, each of which features a top and bottom action. On your turn, you play two of those cards, and complete the top action from one and the bottom action from the other (often corresponding to some variation of movement and attack). Attacks are modified by a blind draw from another card deck that might affect the outcome, lending a touch of random chance. However, the system is entirely diceless, and gives the player tremendous agency to shape their own strategy. The array of powers and other actions is significant, and does a phenomenal job of helping individual character classes feel distinct and relevant.

Actions diminish your hand of cards over time, forcing you to eventually use precious time to rest, or else become worn out, necessitating a retreat from the dungeon and the likely need to replay the scenario. I adore this abstraction of slow exhaustion from the mental and physical rigors of the adventure. It lends thematic power to the dark dungeon delve, but it also leads to tension and immediacy around every action you take. There’s no room for dallying about in these dangerous locales; every action demands that you push forward and defeat your foes. Equally important, the cards themselves are a fascinating puzzle to consider, as you mix and match different abilities, attempt to set up powerful combos, and take big chances on plays that put your character at risk through expending precious cards, but might just save the party and complete the scenario. Gloomhaven’s most thrilling moments arise in these instances, as players pull a clutch attack at just the right moment. 

[Next Page: An ongoing campaign of new playable characters, a changing map, and customized narrative]