Does this make you kind of optimistic about remaking any other old Grasshopper games, like Flower, Sun, and Rain or Killer7? How likely are they, and how much of a priority would that be?

Suda: So for Flower, Sun, and Rain specifically, there was a remake that's out there [for Nintendo DS]. But maybe in the future, I'd like to see it come out to Steam or something like that – that'd be really cool. The thing about Killer7 is that,  it's not easy to play that game anymore right now. That's definitely something I'd like to maybe revisit and update.

In America, Steam and PC gaming has sort of rejuvenated this whole old-game style. Have you seen this same kind of thing in Japan, or is this mainly targeted toward the Western market?

Suda: Things are really heading in that direction in Japan, too, I feel like. Larger publishing companies are definitely noticing this trend, so they're kind of moving in that direction. I even think I might have heard there might be a title announced from a large publisher of a big name that you've probably heard because it's the same in Japanese as it is in English, but I'm not going to say anything about that because we don't know if it's official yet. One thing that makes me nervous about Steam is that I've heard from users that it's really hard to find titles, and there are so many titles on there. That kind of feedback [makes me] wish they'd do something about that because it's kind of an issue [and makes me] nervous about the Steam market. And it turns out they actually did announce it – Monster Hunter is coming to Steam, too. So just kind of giving more credence to what I just said about bigger publishers really noticing what's going on with Steam and doing stuff for it.

What has you most excited about bringing The 25th Ward over, especially to a North American audience?

Suda: We really are approaching this as a new game. Obviously, we're using the engine from the remake of The Silver Case and we have people from Grasshopper over there working with us. But by and large, we're considering it kind of a new game. The fact is that [a lot of] members of the original team have come together again to work on this along with the folks from AGM to work on the programming side of things. But everybody coming together like this is really allowing us to do what Grasshopper does. And the cool thing about it is that I think that this is an experience that even amongst Grasshopper games in general, is a very, very different experience. Because everyone has been able to come together from this original team, every frame, they put work into it to make it what they wanted to make it, so it's very handcrafted. I wouldn't go as far to necessarily call it an indie game, but it's that level of attention to detail and that level of hands-on from the team.

What I'm really excited for – and hopeful for – is that when the players out in America play the game, and they see all these events that are going to go by, they're going to be able to have a really cool experience from that. When they finally get to the ending, it's going to be really big and impactful for them. I'm really excited for players to have a chance to do that, and I'm also really excited for them to be able to take something away from this game, from this experience that me and the rest of the team has created.  

Anything you can tease about the story or characters?

Suda: The game is about detectives and there's a criminal that they're chasing, and so it's a crime story in terms of that. It's cool because the player will be able to experience this from multiple different perspectives within the game. The interesting thing about it, though, is that when we were working on [the original], I had just done No More Heroes. In the past, I've compared that process of creating No More Heroes to having a bowel movement; The Silver Case was like that bowel movement re-entered me and then [came] out of my mouth. So, it was an energy that existed in that timeframe for me, and one kind of allowed the other to happen. And it was a very special time because it allowed me to create these two very different works. So, [with] the fact that it was created during this time period of really strong creative power [in mind], I really hope that people will look forward to it. That wasn't really a tease, but...

Is there any wrestling in this game?

Suda: A little bit. It's my habit to throw some wrestling things in there.

Is there anything you wanted to share that I didn't give you a chance to? Anything to tell the fans?

Suda: The Silver Case, the original one, it had two sides to it – Placebo and Transmitter. Two scenarios, essentially. There's like the front-facing one and the back-facing one. For this one, the Placebo part of the story is still there; it's from the perspective of a former journalist. However, there's also another scenario called Match Maker that talks about this different group doing things, and then there's a third scenario going on. So rather than just the two that were in The Silver Case, there are three threads that are going through this entire story. It really is a crime suspense game, but it goes from crime into this big serial murder case, and like all this murder stuff happens. The way the game unfolds and opens up, it's really cool and unique, and I'm really excited. That's what I want people to know  there's a lot going on from the story side of things.