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PlayerUnknown Outlines Vision For Battlegrounds Campaign And Replay System

by Ben Hanson on May 26, 2017 at 01:45 PM

This week on The Game Informer Show podcast (which you can subscribe to here), Ben Hanson interviewed game developer Brendan Greene, better known as PlayerUnknown, about the phenomenon surrounding his addictive Battle Royale-style game. While we already knew about the game coming to consoles after the PC version is "finished and polished" and the fact that the team is adding two new maps to the game, the interview reveals the desert map is set around Peru. Greene does, however, go into new details about what he has in mind for a hypothetical new campaign mode.

"Lore is important for creating it, but we don't have any serious lore there... if we were going to do a single-player campaign then maybe the history of the island would come into it," Greene says. "Originally I thought, because we have this Russian island and there's evidence of a military occupation there, it'd be fun to have a Watch Dogs kind of game based on the island. Where it's a bustling island with military occupation and you and five or four friends can play a single kind of multiplayer campaign set in the '70s. I thought that would be a cool era to set something kind of like Watch Dogs. Well, not Watch Dogs, but where you set out to capture each town on the island and take over the island from the military occupation. That was my concept of it.... no plans for it yet, [but] that's my big dream."

Greene is quick to point out that this is all just hypothetical and that, "Maybe someday I'll get to do a single-player campaign, but I'm not holding my breath for that. I want to get the game finished first."

Watch the full interview below to learn more about Greene's thoughts on lore within the multiplayer game, how the team is planning on fixing server issues, his thoughts on the possibility of color-coding ammo, and his ambitious plan for both a full 3D and 2D replay system coming hopefully "within maybe a few months."

If you enjoy the interview, be sure to subscribe to the audio version of The Game Informer Show for more long-form developer interviews.