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'F*** Ladders', And 19 Other Design Mantras For Arkane's Prey

by Ben Hanson on Dec 14, 2016 at 08:00 AM

With our cover story on Prey, we're sharing exclusive videos and articles throughout the month highlighting what makes the game stand out. While visiting the team at Arkane Studios in Austin, Prey's creative director Raphael Colantonio and lead designer Ricardo Bare walked us through 20 key design pillars behind Arkane's games overall and Prey specifically. The team represents the design pillars with the most appropriate screenshot from around the industry, so keep your eyes peeled.

Watch the video below to learn the design principles fueling Prey and why the team despises ladders.

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