Red Steel was an ambitious Wii launch title that sought to prove Nintendo's new, unproven hardware was capable of delivering a quality first-person shooter. It didn't, but it was an admirable effort and we decided to see how the game holds up.

In many ways, Red Steel was as much a representative for the Wii prior to launch as any of Nintendo's titles. We featured it on our May 2006 cover in tandem with a large feature detailing Nintendo's new console. It was the mature, third-party answer to Wii Sports, but it only took a few minutes of play to begin to question just how capable the Wii Remote was going to be at delivering the new experiences the console was promising.

Join myself, Andrew Reiner, Jeff Cork, and Ben Reeves as we look back at the game and have varying degrees of luck with its motion controls. In part two, we play an overly complicated, but somewhat amazing, Sega Genesis game.

For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.