The lights are on
The launch of Street Fighter V was rough. Server issues plagued the first 36 hours of the game’s release, making for a frustrating introduction for fans eager to jump into the new title. While those server problems have improved, they further accentuated the meager offline options. As it stands now, Street Fighter V is a disappointment, but it’s not beyond saving. The game has a long way to go, but it still has the potential to turn into a great game with the right support.
As I mentioned in my review, Street Fighter V’s gameplay is excellent. I love playing through several matches at a time, but there just isn’t enough content to keep me occupied when I don’t feel like playing online against players who are often far more skilled than I am. I sometimes want to kick back and experience the game in a mode that doesn’t involve any other human players. That is the area that Street Fighter V must improve on the most as it pushes forward into its schedule of content delivery. These are the things Capcom and Dimps must do in order to let Street Fighter V achieve its full potential.
Bring Back Arcade Mode
Though Street Fighter V already has the next seven months laid out, more needs to be done within that timeframe. Some very basic features from the series’ past are completely missing, the biggest of which is arcade mode.
Survival mode attempts to take arcade mode’s place, but it doesn’t deliver the variety of that classic mode. By adding a competent arcade mode to its feature set, Street Fighter V would benefit not only from that mode’s greater sense of variety, but also from the addition of the series’ trademark bonus stages.
Get The Challenges And Lobby Features Out Soon
Before Street Fighter V launched, Capcom presented a roadmap for content that will hit the game for the majority of 2016. The schedule consists of free content updates as well as several premium DLC characters that can be earned through in-game currency or purchased with real money. Capcom desperately needs to stick to this plan if it wants to keep its already upset player base engaged for long enough to enjoy its long-term content plans, but an acceleration of this timeline would greatly benefit its players.
March looks to add two features sorely missing from the launch version of Street Fighter V. Combo challenges and the ability to create a lobby with up to eight people with spectator capabilities are modes that should have been in the game when it shipped, so it’s good that Capcom seems to be prioritizing these sorely missed features.
Despite this prioritization, a month feels too long to wait for such basic features. Capcom and Dimps should look at accelerating that timeline and pushing these modes out as quickly as they can. Obviously, a broken lobby system would hardly garner goodwill lost from its shallow launch offerings, but even if the challenges mode can eek out sooner than March, it would do wonders for novice players looking to learn to compete in the fires of the online modes.
Reprioritize Story Mode
The cinematic story mode being set for June didn’t seem so bad when it was first announced because it was assumed that the story mode at launch would occupy more time. Instead, we were delivered a short and disappointing mode containing only a few fights per character on a very easy setting with still illustrations and narration between.
Capcom is still pushing ahead towards releasing the full cinematic story mode in June, but is it the third most important mode addition? Big story modes in fighting games can be great – just look at Mortal Kombat – but so many basic features are missing from Street Fighter V that it would make sense for Capcom to work on other features first.
On the next page, we look at other ways Capcom and Dimps can improve on Street Fighter V.
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