When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed the importance of Team Ico's work during our last cover story trip to the studio for The Last of Us. In the middle of our larger interview discussing the transition from The Last of Us to Uncharted 4: A Thief's End, I spoke to Straley and Druckmann about what it was like to meet the creator of Ico Fumito Ueda and the influence of Resident Evil's creator Shinji Mikami.

Watch the video below to learn why some game developers make even the most-renowned game developers at Naughty Dog geek out.

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