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Five Slam-Dunk Telltale Collaborations After Minecraft: Story Mode

by Tim Turi on Dec 18, 2014 at 11:00 AM

Today Telltale announced their collaboration with Mojang for Minecraft: Story Mode. This narrative-driven spin-off isn't an add-on to the crafting and exploration phenomenon; rather it's an episodic standalone title in the vein of Telltale's The Walking Dead and The Wolf Among Us series. Minecraft is known for fostering unique, player-crafted experiences rather than scripted narratives, which makes the pairing really weird at first glance. But upon further examining Telltale's recent move, we've thought of a few other games that would be perfect fits with the developer's choice-driven narrative formula.

Tales from Gran Turismo 7
The connection between Sony's premiere racing/car-tuning series and Telltale's storytelling style is obvious right out of the gate. Unlocking new cars by winning races is okay, sure, but true fans want to lift the helmet off the anonymous automaton driver. Why is he driving so fast, and what is he driving away from? Finding an exhaust pipe that makes your Honda Civic slightly better would mean so much more if you knew about the factory workers who assembled it, and whether or not they're hungry for a granola bar.

Tales from Tetris
Puzzle game fans have a complicated relationship with Tetris' "I" brick. We meticulously set up 1x4 gaps and wait for what seems like an eternity for the next narrow brick to fall. Perhaps Telltale can finally tell us what always holds up the brick from arriving when we need him most. Even better, Telltale could capitalize on the suspense and drama by ending an episode of Tales from Tetris on a cliffhanger, leaving players in suspense of whether the next tetromino will be an "S" brick or the Long One himself.

Tales from Diablo 4
Everyone's favorite part of Telltale's games revolves around the repercussions of the decisions you make, which would fit perfectly into the Diablo universe. Imagine if instead of comparing the stats of your newly acquired gear in boring menus, players could instead pore over their options via fully fleshed-out, voiced conversations with merchants.

Tales from Destiny
I'm not like the multitudes of players who bemoaned Bungie's paper-thin, near-nonexistent storytelling in Destiny. Rather, I believe Bungie purposefully withheld from telling the tale of our solar system's future because it intended to offload the duties to Telltale. Finally, the creative minds at Telltale can deliver the sci-fi epic we desire, by distracting us from tight gunplay and satisfying end-game raids with longwinded conversations revealing the backstory behind 12 types of in-game currency.

Tales from Half-Life 3
We all know Valve is too busy iterating DOTA and adding latte recipe-sharing features to Steam to make Half-Life 3, so why not let Telltale handle it? Just as Telltale is weaving the yarn of House Forrester from Game of Thrones, the developer could continue the story of Gordon Freeman and the alien Combine menace through pure dialogue instead of those pesky FPS controls. Not only does Telltale face the enormous task of delivering on Half-Life 3's gargantuan hype, it has figure out how to build engaging conversations around a protagonist that can't talk.