Getting around without your enemies recognizing you is a key component in many games. Often times, our heroes don a disguise in order to hide their identities and sneak around. In some cases, however, the disguises are so weird or outlandish that they just shouldn’t work. We take a look at a few of those cases here.

1. Aiden Pearce - Watch Dogs

Imagine you’re walking down the street and you see a man in a trench coat, hat, and a mask covering his face as he hunches over and stares at his phone. You would be hard pressed to not assume this person was up to no good.

It’s easy to see what Ubisoft Montreal was going for; they wanted Aiden’s identity to be disguised. In that sense, they accomplished their goal. Sure his disguise prevents people from figuring out his identity, but there’s no doubt that he blatantly sticks out in a crowd of normal people. Chicago must not have a “See Something, Say Something” rule in place.

2. Agent 47 - Hitman series

Agent 47 wears many faces. The sheer number of weird and interesting disguises in his wardrobe puts anyone else on this list to shame. From the normal (police officer, plumber) to the weird (chipmunk suits and scarecrows), there’s no end to what Agent 47 will wear to get by.

All we wish for is that he could change his terrifying countenance once in a while. One would think that giving everyone a death stare would raise an eyebrow or two. His signature dome and back of his head barcode aren’t the most inconspicuous of features for a man looking to lie low, either.

3. Link - The Legend of Zelda: The Wind Waker

Link is never one to feel fear when going headfirst into a group of monsters – when he has his sword, of course. In a certain sequence in Wind Waker, Link loses his sword and is left to explore a giant enemy-filled fortress without a weapon. His character feels almost naked without his sword, and if an enemy catches you running around the tower it’s back to the slammer.

Thankfully, the Moblins have placed a number of empty barrels for Link to hide and walk around in. If you get too close to a Moblin they will turn around, but they have no inclination to check out the barrel two feet behind them as long as it’s not moving – they also never bother to figure out why it keeps moving when they’re not looking. This definitely hearkens back to a more than familiar slithering spy in a box as well.

Next up: Even more dumb disguises…