The lights are on
Telltale released The Wolf Among Us: Episode 3 - A Crooked Mile, a few weeks ago. And like I did with the first and second installments, I rode shotgun as my wife played through it. Are the continuing adventures of Bigby Wolf and Snow White cracking her cold, non-gaming heart? Read my recap to find out.
Spoiler Warning: I’ll be discussing the plot and other game details in each of these posts.
Neither one of us walked away from the second episode particularly impressed. My wife was bored by the tedious detective work, and I was ultimately just bored. (You can read our deeper thoughts on the second episode here, as well as what we thought of the first one.) This didn’t surprise her, thanks to years of television conditioning.
“I compare it to a TV show, where the pilot is usually really strong – and I thought episode one was pretty strong – and then the second episode has to do a lot of setup and backtracking,” she told me. “And then the third episode, it starts picking up again. I don’t think it was different from what I would have expected with other media, if that makes sense, since you’re still getting to know people.”
In one of the episode’s more intense moments, Bigby’s investigation leads him to a memorial service for a dead troll under the Buckingham Bridge. Bigby is ambushed by the shotgun-wielding Tweedledee and Tweedledum, and the scene has the potential to turn bloody. At least it did thanks to the decisions that my wife made. Things went south, and the pair of goons ended up shooting the beastlike Holly and Grendel. It was a powerful sequence, and it marked the first time we looked at each other in disbelief. (We do that a lot when we watch shows together.)
“There was more action,” she said. “And it felt like I was more engaged in the story. I felt like the decisions that I made impacted what happened and made me angry with some of those choices, like when we thought the people died at the funeral. I understand that they ended up living, but I wondered why did I act how I was acting, which again, I’ve been trying to keep consistency of the character and those are totally things I wouldn’t have done. I’m not a wolf, so I guess that makes sense.”
I was let down by the “they’re dead, oh wait, they’re not” fakeout, and I was surprised that my wife didn’t look at it the same way.
“I would normally say yes [it was annoying], but because of the realm we’re in it makes total sense that they wouldn’t die. I mean, if you think about it, it’s not like we’re dealing with human beings who then got shot and we’re like, ‘Oh, nope, they’re totally fine.’ It didn’t feel like I was toyed with as much as I would feel watching many television programs.”
Email the author Jeff Cork, or follow on Twitter, Google+, Facebook, and Game Informer.