The lights are on
The recently released May issue of Game Informer Magazine contains an article that chronicles the creation and cancellation of a Darth Maul game that was in development at Red Fly Studio. I talked to numerous people from the development team and secured a wealth of assets from it, including gameplay footage (which you can see in Game Informer Digital), and concept art.
Below is a gallery of artwork that features new pieces not seen in the print or digital version. These images give insight into the direction Red Fly's artists hoped the game would go in. Without a script, or even a writer to pen one, these proposed stages and characters may never have seen the light of day. Had they been woven into the plot, however, this Darth Maul game would have given fans a look at a much different side of the Star Wars universe than previously seen in games.
Red Fly wanted to give Darth Maul a slightly different look than he had in the movies and animated show
Darth Kroan likely would have been one of the Sith Lords Maul would battle.
One of many different redesign ideas for Darth Krayt.
An unnamed Deathwatch character that likely would have gotten face time in the story.
A Black Sun spaceport.
An orbital shipyard outside a ring world.
Costume ideas for Maul's brother, Savage Opress.
This village highlights the mood the team hoped to achieve throughout the game.
An unnamed volcanic planet.
Maul's character model.
Maul's hidden asteroid base.
A younger Darth Maul holding a probe droid he could send off to scout ahead.
A "New Empire" officer.
A jungle planet next to a red dwarf.
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